syainkn Posted August 10, 2016 Share Posted August 10, 2016 In JK2, at the beginning of 'Nar Shadda Street' mission, there's a lock of all of attack and force powers.I couldn't take out any weapons and use any force powers.The only thing I can do was just running around and walking.There were no movement when I click any of mouse and keyboard buttons. It was not working! 1. What is this feature? Power lock system?I looked it in NOVA, too. When Nova entered Cantina in Tatooine with Jan, she couldn't do any attack movement by mouse and keyboard. 2. Is there a way to activate this feature? I want to use it.And also if the way exists, is there a way to deactivate this feature? Smoo likes this Link to comment
Circa Posted August 10, 2016 Share Posted August 10, 2016 It was a script built into the mission. I recently looked into this while learning scripting. I believe it's this line in the script that does it: set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" ); Smoo likes this Link to comment
syainkn Posted August 10, 2016 Author Share Posted August 10, 2016 It was a script built into the mission. I recently looked into this while learning scripting. I believe it's this line in the script that does it: set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" ); Can I activate this by cheat code? Link to comment
eezstreet Posted August 10, 2016 Share Posted August 10, 2016 It's an ICARUS script line. You have to create these scripts using BehavED. Link to comment
Circa Posted August 10, 2016 Share Posted August 10, 2016 You can run a script through the console to do this. Download the pk3 below and put in your base folder. Then you can run the following: http://circa.im/files/jka/lock_unlock.pk3 To lock the player: runscript player lock To unlock the player: runscript player unlock And you can bind those to keys if you want. Still not sure why you'd want this outside of scripting a level, but whatever. Link to comment
syainkn Posted August 12, 2016 Author Share Posted August 12, 2016 To lock the player: runscript player lock To unlock the player: runscript player unlock And you can bind those to keys if you want. Still not sure why you'd want this outside of scripting a level, but whatever. I've tested it and its' effect was 'very' good.The 'very' means that it blocks all of Jaden's movement.Power lock effect was good but I couldn't run and walk for a distance. I can't move Jaden! Link to comment
Circa Posted August 12, 2016 Share Posted August 12, 2016 That's how it is in the image you posted, from JK2. I can remove that part of the script if that's not what you wanted. http://circa.im/files/jka/lock_unlock2.pk3 Smoo likes this Link to comment
syainkn Posted August 13, 2016 Author Share Posted August 13, 2016 That's how it is in the image you posted, from JK2. I can remove that part of the script if that's not what you wanted. http://circa.im/files/jka/lock_unlock2.pk3It's been fixed Cicra. It's the same as Kyle Kartan in JK2 in Nar Shadaa street cantina.With this, I don't have to worry about hurting npcs. Smoo likes this Link to comment
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