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Blender: Making Armor and saving it on a preexisting model.


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Posted

I'm using the Trandoshan as a basis for a Sith character, one of the first Black Knights of the Sith model series i'll be starting. I created armor that surrounded his body and have the appropriate textures for said armor, I am just unsure as to how to export it while making it show up and work in the game.

Posted

I'm guessing you're working with blender so i can only offer general tips:

 

-If the armor covers the whole body you have to break it into separate pieces and link to corresponding body part (the UV mapping should be final before you do this).

-Name each armor part with a straight forward name (prefix the same as its parent mesh) i.e.: torso_armor, l_arm_armor, l_leg_armor etc.

-Add skin weights to the new meshes.

-Export / compile and keep fingers crossed.

-If previous step succeeded, check / edit the .skin files to have the new armor chunks added and pointing to the correct path and textures.

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