TheWhitePhoenix Posted July 23, 2016 Posted July 23, 2016 Is this already possible since the E5 and DC15S are already in? Or...would that be a future update? I've been trying to add the F11D by DT as a stand alone, but no luck so far.
eezstreet Posted July 24, 2016 Posted July 24, 2016 Well, the weapons.dat is replaced with a weapons.json, that can be swapped out with a cvar. Maybe not in the current version of Academy, but definitely in Outcast. It's always been my intention to have "infinite" weapons which use some kind of external script for logic. I originally tried this in Angelscript and then in Pawn, but I want to try at least a few other options (including a homebrew functional programming language-like Haskell) before (probably) settling on Lua. So consider this "something we always planned for" TheWhitePhoenix and Archangel35757 like this
TheWhitePhoenix Posted July 24, 2016 Author Posted July 24, 2016 Well, the weapons.dat is replaced with a weapons.json, that can be swapped out with a cvar. Maybe not in the current version of Academy, but definitely in Outcast. It's always been my intention to have "infinite" weapons which use some kind of external script for logic. I originally tried this in Angelscript and then in Pawn, but I want to try at least a few other options (including a homebrew functional programming language-like Haskell) before (probably) settling on Lua. So consider this "something we always planned for"In that case, I look forward to "V2" of Academy Enchanced and "V2" of Outcast Enhanced. And for now, I can always replace the E5 with the F11D, which is what I did. Kinda cool to have the E11 and F11 together in your inventory, even though that one is just a more advanced version of the other.
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