Wookiee Posted May 23, 2016 Share Posted May 23, 2016 This will be edited as I go along so lets get started. Issues=====1. Unsure if this is clientside or serverside but now and then after killing bots alots the player get stuck in animation trying to run across the ground kinda reminds me of sticky banana's. Changes=======1. I have found japp_sabertweaks, japp_saberBlockChanceMax, japp_saberBlockChanceMin, japp_saberBlockChanceScale, japp_saberBlockStanceParity not that important and I have disabled them with -1. To be corrected============1. Grammer on duel_stats should be You have defeated $n instead of You had. (g_active.c) To be added==========1. Modelscale Link to comment
ensiform Posted May 23, 2016 Share Posted May 23, 2016 Modelscale can be achieved with Lua scripts or commands. Link to comment
Raz0r Posted May 23, 2016 Share Posted May 23, 2016 Unsure if this is clientside or serverside but now and then after killing bots alots the player get stuck in animation trying to run across the ground kinda reminds me of sticky banana's.Never had this happen before. Just killed a few hundred bots on mp/ffa3 with no issues. Need a way to reproduce this I have found japp_sabertweaks, japp_saberBlockChanceMax, japp_saberBlockChanceMin, japp_saberBlockChanceScale, japp_saberBlockStanceParity not that important and I have disabled them with -1.That won't disable them. Just don't have japp_saberTweaks 32. Using japp_saberTweaks -1 will enable all tweaks. Grammer on duel_stats should be You have defeated $n instead of You had. (g_active.c)Hm. This would involve breaking localisation/translation for clients. Link to comment
Wookiee Posted May 23, 2016 Author Share Posted May 23, 2016 I think it was my ja++ client being silly. Link to comment
Wookiee Posted May 25, 2016 Author Share Posted May 25, 2016 U Changes=======1. I have found japp_sabertweaks, japp_saberBlockChanceMax, japp_saberBlockChanceMin, japp_saberBlockChanceScale, japp_saberBlockStanceParity not that important and I have disabled them with -1. Ok I was wrong to ignore those values, I have been testing with them and yes it helps alot with japp_sabertweaks on 32. I managed to find a good medium of values but just got to make sure, these bots on the server are hard to test. Link to comment
Raz0r Posted May 26, 2016 Share Posted May 26, 2016 1. Unsure if this is clientside or serverside but now and then after killing bots alots the player get stuck in animation trying to run across the ground kinda reminds me of sticky banana's.Never had this happen before. Just killed a few hundred bots on mp/ffa3 with no issues. Need a way to reproduce thisThis may be related to dropped sabers interfering with cg_predictGrapple 1. Can you confirm this is what you meant? Link to comment
Wookiee Posted May 26, 2016 Author Share Posted May 26, 2016 What I am getting now is some kind of weird camera shake that flicks to the right and back even with the a regular ja+ client. I am unsure if it is the sh_animations or something causing it. And no I am not smoking anything, I just sometimes don't eat enough banana's in one day. Circa likes this Link to comment
Wookiee Posted June 19, 2016 Author Share Posted June 19, 2016 Ok, I have thought of a few more to be added into japp and they are 1. full force duels (engage_fullforceduel)2. option to keep saber on when being gripped3. some kind of bad word filter to stop those swearing on the server Those are some of the main ones I can think for the moment. Link to comment
ensiform Posted June 19, 2016 Share Posted June 19, 2016 Lol swearing filter should be up to the clients in a Lua plugin. But maybe a server plugin if epic wants to make one. Use a file to have word list and how to detect legitimate usages as part of other words (ruleset)? Link to comment
Wookiee Posted June 20, 2016 Author Share Posted June 20, 2016 Lol swearing filter should be up to the clients in a Lua plugin. But maybe a server plugin if epic wants to make one. Use a file to have word list and how to detect legitimate usages as part of other words (ruleset)? Yeah well most like to resort to threats, insults etc I was thinking of serverside lua plugin like umm JA+ hence the greatness of this so called balanced and great admin features (sarcasm). Link to comment
Raz0r Posted June 20, 2016 Share Posted June 20, 2016 1. ModelscaleShould be fairly okay to use by now. plugin.lua, modelscale.cfg 1. full force duels (engage_fullforceduel)Seems to have been added as engageduelff, see this issue. It should be renamed to match JA+ though. Link to comment
ensiform Posted June 20, 2016 Share Posted June 20, 2016 Yeah well most like to resort to threats, insults etc I was thinking of serverside lua plugin like umm JA+ hence the greatness of this so called balanced and great admin features (sarcasm).Hmm. The JA+ system wasn't really that great if I remember correctly. Link to comment
Wookiee Posted June 20, 2016 Author Share Posted June 20, 2016 Hmm. The JA+ system wasn't really that great if I remember correctly. I will use an example like the clan Knights Reborn who use a word filter to get the name swearing down to a minimum. Link to comment
ensiform Posted June 21, 2016 Share Posted June 21, 2016 Should be pretty easy for you to write in lua then. Link to comment
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