Grab Posted May 20, 2016 Posted May 20, 2016 E:\Steam\steamapps\common\Jedi Academy\GameData/base handle 1: video/ja01.roq handle 2: music/t2_dpred/ImpBaseB_Action.mp3 ---------------------- 64054 files in pk3 files Loading dll file ui. Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Loading dll file cgame. Shutting down OpenGL subsystem file '' COULD NOT be copied to '' error=2 (RenameToLastDemo()) //probably smod demo auto record thing Last demo temporary saved to 'autosaved\LastDemo.dm_26'. Not a JPEG file: starts with 0x89 0x50When I join all base siege maps, some custom, and some custom CTF maps this happens. I tried to find the problem but I failed. This started happening on 30 april. I removed all mods I downloaded/created near that date and nothing. Any ideas?
Grab Posted May 20, 2016 Author Posted May 20, 2016 Yep, but I removed everything I made/downloaded before that bug happened and nothing changed.
Cerez Posted May 21, 2016 Posted May 21, 2016 Try disabling the automatic video recording. See if that makes a difference in loading the same maps.
Grab Posted May 21, 2016 Author Posted May 21, 2016 Nothing changed. Now there is different message Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Delta from invalid frame (not supposed to happen!). Loading dll file ui. Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Com_sprintf: overflow of 64 in 64 Loading dll file cgame. Shutting down OpenGL subsystem Not a JPEG file: starts with 0x89 0x50
Grab Posted June 1, 2016 Author Posted June 1, 2016 Loool. I solved it. I converted sentry texture from .png to .jpg and left it in base/models/items/ and jamp.exe was trying to load both at once. ;_; Raz0r likes this
colonel-the-general Posted July 13, 2018 Posted July 13, 2018 I seem to be having that same problem with JAMP, only I edited a sounds.cfg file in a multiplayer-compatible character model folder. I brought back the original, no change. I deleted the MP aspects and data of that character, no change. I even took it out of my base folder, no change. This is a serious issue simply beyond conversion.
colonel-the-general Posted July 13, 2018 Posted July 13, 2018 "texture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabled (16.000000 of 16.000000)Dynamic Glow: disabled ------- sound initialization -------Initializing DirectSound - using ancient version of DirectX -- this will slow FPSlocked hardware. ok----- Sound Info -----sound system is muted 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0xb7a0050 dma bufferNo background file.---------------------------------------------------------- --- ambient sound initialization ---Sound memory manager startedLoading dll file ui.Com_sprintf: overflow of 64 in 64Com_sprintf: overflow of 64 in 64Com_sprintf: overflow of 64 in 64--- Common Initialization Complete ---Winsock InitializedOpening IP socket: localhost:29070Hostname: Cole-PCIP: 192.168.43.22Shutting down OpenGL subsystemRequested feature was omitted at compile time"What could this one be?
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