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Vader breathing


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Posted

Hmm.. How to make him breathing all the time? I am playing vader. I was thinking about adding his breath to the saberhum sound but it will work only when his saber will be activeted

Posted

I know someone made a hilt that was designed to breathe just for the Vader model, as you said it would only work when the hilt is active.

 

It's a pity the game doesn't support a natural breathing mp3 in the character sounds that you could replace, the only thing I can think of is set it to loop on the desktop when you're using the model through media player. If it was an NPC you could possibly use animevents, but that would only work if you did it correctly. The Rancor one works in MP/SP but it's for the NPC's so I doubt using the model in MP would work as intended.

 

Here's a copy of the Rancor animevent file though so you have a picture of what I mean.

 

 

LOWEREVENTS
{
BOTH_STAND1          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0 <--- [This is that creepy heavy breathing you hear, perhaps it should be replaced with the vader breathing]
BOTH_STAND1TO2       AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_STAND1TO2       AEV_SOUNDCHAN  35 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_STAND1TO2       AEV_SOUNDCHAN  90 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger2.wav       0 0  0
BOTH_STAND2          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_STAND4          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_TURN_RIGHT1     AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0 <----- [Perhaps replace with heavy footsteps or remove it completely?]
BOTH_TURN_RIGHT1     AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_TURN_LEFT1      AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_TURN_LEFT1      AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK1           AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK1           AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_WALK2           AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK2           AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUN1            AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUN1            AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUN2            AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUN2            AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_WALKBACK1       AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALKBACK2       AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUNBACK1        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUNBACK2        AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN   7 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  15 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  47 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  51 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  57 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE1          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_MELEE1          AEV_SOUNDCHAN  20 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_MELEE2          AEV_SOUNDCHAN   6 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   9 CHAN_AUTO         sound/chars/rancor/throw.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  16 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  17 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger3.wav       0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  21 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  23 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  25 CHAN_AUTO         sound/chars/rancor/meleemiss2.wav        0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  29 CHAN_AUTO         sound/chars/rancor/catch.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/meleemiss2.wav        0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  36 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_ATTACK1         AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/snatch.wav            0 0  0
BOTH_ATTACK1         AEV_SOUNDCHAN   9 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK2         AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK2         AEV_SOUNDCHAN  12 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK3         AEV_SOUNDCHAN   2 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger2.wav       0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  24 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  30 CHAN_AUTO         sound/chars/rancor/tear1.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  36 CHAN_AUTO         sound/chars/rancor/tear2.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  42 CHAN_AUTO         sound/chars/rancor/throw.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  51 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  60 CHAN_AUTO         sound/chars/rancor/catch.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  64 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_ATTACK3         AEV_SOUNDCHAN  73 CHAN_AUTO         sound/chars/rancor/tear1.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  82 CHAN_AUTO         sound/chars/rancor/tear2.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  89 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_1           AEV_SOUNDCHAN  50 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN  92 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN  99 CHAN_ANNOUNCER    sound/effects/stone_bounce.wav           0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 134 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 148 CHAN_LESS_ATTEN   sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_1           AEV_SOUNDCHAN 240 CHAN_ANNOUNCER    sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 267 CHAN_LESS_ATTEN   sound/chars/rancor/punch3.wav            0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 270 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 289 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 307 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 349 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 355 CHAN_ANNOUNCER    sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 384 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 494 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 119 CHAN_ANNOUNCER    sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 149 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 170 CHAN_ANNOUNCER    sound/chars/rancor/snort_3.wav           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 179 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 190 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 200 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 214 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 232 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 235 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 248 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 271 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 326 CHAN_ANNOUNCER    sound/chars/rancor/swipehit.mp3          0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 414 CHAN_ANNOUNCER    sound/chars/rancor/misc/pain25.wav       0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 450 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 584 CHAN_ANNOUNCER    sound/chars/rancor/chomp.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 626 CHAN_ANNOUNCER    sound/chars/rancor/chew3.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 705 CHAN_ANNOUNCER    sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_ATTACK5         AEV_SOUNDCHAN   7 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK5         AEV_SOUNDCHAN  13 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK5         AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN   7 CHAN_AUTO         sound/chars/rancor/snort_3.wav           0 0  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN  46 CHAN_AUTO         sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN  60 CHAN_AUTO         sound/chars/rancor/snort_4.wav           0 0  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  13 CHAN_AUTO         sound/chars/rancor/misc/gasp%d.mp3       1 2  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/misc/groan.mp3        0 0  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  25 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/breath%d.mp3          1 3  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  58 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  65 CHAN_AUTO         sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/misc/chase1.mp3       0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  24 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  30 CHAN_AUTO         sound/chars/rancor/breath%d.mp3          1 3  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  44 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  42 CHAN_AUTO         sound/chars/rancor/misc/groan.mp3        0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  67 CHAN_AUTO         sound/chars/rancor/misc/choke%d.mp3      1 3  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  74 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  85 CHAN_AUTO         sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_ATTACK11        AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK10        AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK11        AEV_SOUNDCHAN  12 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK10        AEV_SOUNDCHAN  12 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 234 CHAN_LESS_ATTEN   sound/chars/rancor/catch.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 308 CHAN_ANNOUNCER    sound/chars/rancor/breath2.mp3           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 447 CHAN_ANNOUNCER    sound/chars/rancor/breath3.mp3           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 479 CHAN_ANNOUNCER    sound/chars/rancor/punch4.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 495 CHAN_ANNOUNCER    sound/chars/rancor/scrape.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 617 CHAN_ANNOUNCER    sound/chars/rancor/chew1.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 657 CHAN_ANNOUNCER    sound/chars/rancor/chew2.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 679 CHAN_ANNOUNCER    sound/chars/rancor/swallow2.mp3          0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 320 CHAN_ANNOUNCER    sound/chars/rancor/swipe3.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 227 CHAN_ANNOUNCER    sound/chars/rancor/misc/anger3.mp3       0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 253 CHAN_ANNOUNCER    sound/chars/rancor/misc/giveup1.mp3      0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 319 CHAN_LESS_ATTEN   sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_CIN_1 AEV_EFFECT 50 env/quake_smaller.efx 0 0 <--- [Obviously this has no place in a Vader NPC, he's not a massive monster.]
BOTH_CIN_1 AEV_EFFECT 92 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 134 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 270 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 289 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 307 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 349 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 384 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 494 env/quake_smaller.efx 0 0
}

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Enter the Dark Lord has a feature that makes the player model do the breathing.But it gets annoying after listening to it for to long.

Langerd likes this
Posted

 

I know someone made a hilt that was designed to breathe just for the Vader model, as you said it would only work when the hilt is active.

 

It's a pity the game doesn't support a natural breathing mp3 in the character sounds that you could replace, the only thing I can think of is set it to loop on the desktop when you're using the model through media player. If it was an NPC you could possibly use animevents, but that would only work if you did it correctly. The Rancor one works in MP/SP but it's for the NPC's so I doubt using the model in MP would work as intended.

 

Here's a copy of the Rancor animevent file though so you have a picture of what I mean.

LOWEREVENTS
{
BOTH_STAND1          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0 <--- [This is that creepy heavy breathing you hear, perhaps it should be replaced with the vader breathing]
BOTH_STAND1TO2       AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_STAND1TO2       AEV_SOUNDCHAN  35 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_STAND1TO2       AEV_SOUNDCHAN  90 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger2.wav       0 0  0
BOTH_STAND2          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_STAND4          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_TURN_RIGHT1     AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0 <----- [Perhaps replace with heavy footsteps or remove it completely?]
BOTH_TURN_RIGHT1     AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_TURN_LEFT1      AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_TURN_LEFT1      AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK1           AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK1           AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_WALK2           AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALK2           AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUN1            AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUN1            AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUN2            AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUN2            AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_WALKBACK1       AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_WALKBACK2       AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_RUNBACK1        AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_RUNBACK2        AEV_SOUNDCHAN  17 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN   7 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  15 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  47 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  51 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_DEATH1          AEV_SOUNDCHAN  57 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE1          AEV_SOUNDCHAN   1 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_MELEE1          AEV_SOUNDCHAN  20 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_MELEE2          AEV_SOUNDCHAN   6 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   8 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN   9 CHAN_AUTO         sound/chars/rancor/throw.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  16 CHAN_AUTO         sound/chars/rancor/slam.wav              0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  17 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger3.wav       0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  21 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  23 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  25 CHAN_AUTO         sound/chars/rancor/meleemiss2.wav        0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  29 CHAN_AUTO         sound/chars/rancor/catch.wav             0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/meleemiss2.wav        0 0  0
BOTH_MELEE2          AEV_SOUNDCHAN  36 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_ATTACK1         AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/snatch.wav            0 0  0
BOTH_ATTACK1         AEV_SOUNDCHAN   9 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK2         AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK2         AEV_SOUNDCHAN  12 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK3         AEV_SOUNDCHAN   2 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger2.wav       0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  24 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  30 CHAN_AUTO         sound/chars/rancor/tear1.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  36 CHAN_AUTO         sound/chars/rancor/tear2.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  42 CHAN_AUTO         sound/chars/rancor/throw.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  51 CHAN_AUTO         sound/chars/rancor/chomp.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  60 CHAN_AUTO         sound/chars/rancor/catch.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  64 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_ATTACK3         AEV_SOUNDCHAN  73 CHAN_AUTO         sound/chars/rancor/tear1.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  82 CHAN_AUTO         sound/chars/rancor/tear2.wav             0 0  0
BOTH_ATTACK3         AEV_SOUNDCHAN  89 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_1           AEV_SOUNDCHAN  50 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN  92 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN  99 CHAN_ANNOUNCER    sound/effects/stone_bounce.wav           0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 134 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 148 CHAN_LESS_ATTEN   sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_1           AEV_SOUNDCHAN 240 CHAN_ANNOUNCER    sound/chars/rancor/misc/anger1.wav       0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 267 CHAN_LESS_ATTEN   sound/chars/rancor/punch3.wav            0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 270 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 289 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 307 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 349 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 355 CHAN_ANNOUNCER    sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 384 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_1           AEV_SOUNDCHAN 494 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 119 CHAN_ANNOUNCER    sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 149 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 170 CHAN_ANNOUNCER    sound/chars/rancor/snort_3.wav           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 179 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 190 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 200 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 214 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 232 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 235 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 248 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 271 CHAN_AUTO         sound/chars/rancor/step2.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 326 CHAN_ANNOUNCER    sound/chars/rancor/swipehit.mp3          0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 414 CHAN_ANNOUNCER    sound/chars/rancor/misc/pain25.wav       0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 450 CHAN_AUTO         sound/chars/rancor/step1.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 584 CHAN_ANNOUNCER    sound/chars/rancor/chomp.wav             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 626 CHAN_ANNOUNCER    sound/chars/rancor/chew3.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 705 CHAN_ANNOUNCER    sound/chars/rancor/rancor_roar_02.wav    0 0  0
BOTH_ATTACK5         AEV_SOUNDCHAN   7 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK5         AEV_SOUNDCHAN  13 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK5         AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN   7 CHAN_AUTO         sound/chars/rancor/snort_3.wav           0 0  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN  46 CHAN_AUTO         sound/chars/rancor/loudbreath.wav        0 0  0
BOTH_HOLD_SNIFF      AEV_SOUNDCHAN  60 CHAN_AUTO         sound/chars/rancor/snort_4.wav           0 0  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  13 CHAN_AUTO         sound/chars/rancor/misc/gasp%d.mp3       1 2  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/misc/groan.mp3        0 0  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  25 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  34 CHAN_AUTO         sound/chars/rancor/breath%d.mp3          1 3  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  58 CHAN_AUTO         sound/chars/rancor/snort_%d.wav          1 4  0
BOTH_GUARD_IDLE1     AEV_SOUNDCHAN  65 CHAN_AUTO         sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN   1 CHAN_AUTO         sound/chars/rancor/misc/chase1.mp3       0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  24 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  30 CHAN_AUTO         sound/chars/rancor/breath%d.mp3          1 3  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  44 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  42 CHAN_AUTO         sound/chars/rancor/misc/groan.mp3        0 0  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  67 CHAN_AUTO         sound/chars/rancor/misc/choke%d.mp3      1 3  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  74 CHAN_AUTO         sound/chars/rancor/step%d.wav            1 2  0
BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN  85 CHAN_AUTO         sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_ATTACK11        AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK10        AEV_SOUNDCHAN   5 CHAN_LESS_ATTEN   sound/chars/rancor/misc/anger%d.wav      1 3  0
BOTH_ATTACK11        AEV_SOUNDCHAN  12 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_ATTACK10        AEV_SOUNDCHAN  12 CHAN_LESS_ATTEN   sound/chars/rancor/swipe%d.wav           1 4  0
BOTH_CIN_2           AEV_SOUNDCHAN 234 CHAN_LESS_ATTEN   sound/chars/rancor/catch.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 308 CHAN_ANNOUNCER    sound/chars/rancor/breath2.mp3           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 447 CHAN_ANNOUNCER    sound/chars/rancor/breath3.mp3           0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 479 CHAN_ANNOUNCER    sound/chars/rancor/punch4.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 495 CHAN_ANNOUNCER    sound/chars/rancor/scrape.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 617 CHAN_ANNOUNCER    sound/chars/rancor/chew1.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 657 CHAN_ANNOUNCER    sound/chars/rancor/chew2.mp3             0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 679 CHAN_ANNOUNCER    sound/chars/rancor/swallow2.mp3          0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 320 CHAN_ANNOUNCER    sound/chars/rancor/swipe3.mp3            0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 227 CHAN_ANNOUNCER    sound/chars/rancor/misc/anger3.mp3       0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 253 CHAN_ANNOUNCER    sound/chars/rancor/misc/giveup1.mp3      0 0  0
BOTH_CIN_2           AEV_SOUNDCHAN 319 CHAN_LESS_ATTEN   sound/chars/rancor/misc/lost1.mp3        0 0  0
BOTH_CIN_1 AEV_EFFECT 50 env/quake_smaller.efx 0 0 <--- [Obviously this has no place in a Vader NPC, he's not a massive monster.]
BOTH_CIN_1 AEV_EFFECT 92 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 134 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 270 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 289 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 307 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 349 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 384 env/quake_smaller.efx 0 0
BOTH_CIN_1 AEV_EFFECT 494 env/quake_smaller.efx 0 0
}

 

Enter the Dark Lord has a feature that makes the player model do the breathing.But it gets annoying after listening to it for to long.

Well then ok. Lighsaber hum is enough ;)

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