Langerd Posted March 29, 2016 Share Posted March 29, 2016 Hmm.. How to make him breathing all the time? I am playing vader. I was thinking about adding his breath to the saberhum sound but it will work only when his saber will be activeted Link to comment
Fuse294 Posted March 29, 2016 Share Posted March 29, 2016 I know someone made a hilt that was designed to breathe just for the Vader model, as you said it would only work when the hilt is active. It's a pity the game doesn't support a natural breathing mp3 in the character sounds that you could replace, the only thing I can think of is set it to loop on the desktop when you're using the model through media player. If it was an NPC you could possibly use animevents, but that would only work if you did it correctly. The Rancor one works in MP/SP but it's for the NPC's so I doubt using the model in MP would work as intended. Here's a copy of the Rancor animevent file though so you have a picture of what I mean. LOWEREVENTS { BOTH_STAND1 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 <--- [This is that creepy heavy breathing you hear, perhaps it should be replaced with the vader breathing] BOTH_STAND1TO2 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/rancor_roar_02.wav 0 0 0 BOTH_STAND1TO2 AEV_SOUNDCHAN 35 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_STAND1TO2 AEV_SOUNDCHAN 90 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger2.wav 0 0 0 BOTH_STAND2 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_STAND4 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_TURN_RIGHT1 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 <----- [Perhaps replace with heavy footsteps or remove it completely?] BOTH_TURN_RIGHT1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_TURN_LEFT1 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_TURN_LEFT1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_WALK2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUN1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUN1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUN2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUN2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_WALKBACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALKBACK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUNBACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUNBACK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 7 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 15 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 47 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 51 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 57 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE1 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_MELEE1 AEV_SOUNDCHAN 20 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_MELEE2 AEV_SOUNDCHAN 6 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 9 CHAN_AUTO sound/chars/rancor/throw.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 16 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 17 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger3.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 21 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 23 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 25 CHAN_AUTO sound/chars/rancor/meleemiss2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 29 CHAN_AUTO sound/chars/rancor/catch.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/meleemiss2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 36 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_ATTACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/snatch.wav 0 0 0 BOTH_ATTACK1 AEV_SOUNDCHAN 9 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK2 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK2 AEV_SOUNDCHAN 12 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK3 AEV_SOUNDCHAN 2 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 24 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 30 CHAN_AUTO sound/chars/rancor/tear1.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 36 CHAN_AUTO sound/chars/rancor/tear2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 42 CHAN_AUTO sound/chars/rancor/throw.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 51 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 60 CHAN_AUTO sound/chars/rancor/catch.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 64 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_ATTACK3 AEV_SOUNDCHAN 73 CHAN_AUTO sound/chars/rancor/tear1.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 82 CHAN_AUTO sound/chars/rancor/tear2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 89 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_1 AEV_SOUNDCHAN 50 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 92 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 99 CHAN_ANNOUNCER sound/effects/stone_bounce.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 134 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 148 CHAN_LESS_ATTEN sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_1 AEV_SOUNDCHAN 240 CHAN_ANNOUNCER sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 267 CHAN_LESS_ATTEN sound/chars/rancor/punch3.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 270 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 289 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 307 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 349 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 355 CHAN_ANNOUNCER sound/chars/rancor/rancor_roar_02.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 384 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 494 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 119 CHAN_ANNOUNCER sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_2 AEV_SOUNDCHAN 149 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 170 CHAN_ANNOUNCER sound/chars/rancor/snort_3.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 179 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 190 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 200 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 214 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 232 CHAN_LESS_ATTEN sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_CIN_2 AEV_SOUNDCHAN 235 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 248 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 271 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 326 CHAN_ANNOUNCER sound/chars/rancor/swipehit.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 414 CHAN_ANNOUNCER sound/chars/rancor/misc/pain25.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 450 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 584 CHAN_ANNOUNCER sound/chars/rancor/chomp.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 626 CHAN_ANNOUNCER sound/chars/rancor/chew3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 705 CHAN_ANNOUNCER sound/chars/rancor/rancor_roar_02.wav 0 0 0 BOTH_ATTACK5 AEV_SOUNDCHAN 7 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK5 AEV_SOUNDCHAN 13 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK5 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 7 CHAN_AUTO sound/chars/rancor/snort_3.wav 0 0 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 46 CHAN_AUTO sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 60 CHAN_AUTO sound/chars/rancor/snort_4.wav 0 0 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 13 CHAN_AUTO sound/chars/rancor/misc/gasp%d.mp3 1 2 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/misc/groan.mp3 0 0 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 25 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/breath%d.mp3 1 3 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 58 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 65 CHAN_AUTO sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/misc/chase1.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 24 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 30 CHAN_AUTO sound/chars/rancor/breath%d.mp3 1 3 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 44 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 42 CHAN_AUTO sound/chars/rancor/misc/groan.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 67 CHAN_AUTO sound/chars/rancor/misc/choke%d.mp3 1 3 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 74 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 85 CHAN_AUTO sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_ATTACK11 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK10 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK11 AEV_SOUNDCHAN 12 CHAN_LESS_ATTEN sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK10 AEV_SOUNDCHAN 12 CHAN_LESS_ATTEN sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_CIN_2 AEV_SOUNDCHAN 234 CHAN_LESS_ATTEN sound/chars/rancor/catch.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 308 CHAN_ANNOUNCER sound/chars/rancor/breath2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 447 CHAN_ANNOUNCER sound/chars/rancor/breath3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 479 CHAN_ANNOUNCER sound/chars/rancor/punch4.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 495 CHAN_ANNOUNCER sound/chars/rancor/scrape.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 617 CHAN_ANNOUNCER sound/chars/rancor/chew1.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 657 CHAN_ANNOUNCER sound/chars/rancor/chew2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 679 CHAN_ANNOUNCER sound/chars/rancor/swallow2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 320 CHAN_ANNOUNCER sound/chars/rancor/swipe3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 227 CHAN_ANNOUNCER sound/chars/rancor/misc/anger3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 253 CHAN_ANNOUNCER sound/chars/rancor/misc/giveup1.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 319 CHAN_LESS_ATTEN sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_CIN_1 AEV_EFFECT 50 env/quake_smaller.efx 0 0 <--- [Obviously this has no place in a Vader NPC, he's not a massive monster.] BOTH_CIN_1 AEV_EFFECT 92 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 134 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 270 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 289 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 307 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 349 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 384 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 494 env/quake_smaller.efx 0 0 } MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
DrXann Posted March 30, 2016 Share Posted March 30, 2016 Enter the Dark Lord has a feature that makes the player model do the breathing.But it gets annoying after listening to it for to long. Langerd likes this Link to comment
Langerd Posted March 30, 2016 Author Share Posted March 30, 2016 I know someone made a hilt that was designed to breathe just for the Vader model, as you said it would only work when the hilt is active. It's a pity the game doesn't support a natural breathing mp3 in the character sounds that you could replace, the only thing I can think of is set it to loop on the desktop when you're using the model through media player. If it was an NPC you could possibly use animevents, but that would only work if you did it correctly. The Rancor one works in MP/SP but it's for the NPC's so I doubt using the model in MP would work as intended. Here's a copy of the Rancor animevent file though so you have a picture of what I mean. LOWEREVENTS { BOTH_STAND1 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 <--- [This is that creepy heavy breathing you hear, perhaps it should be replaced with the vader breathing] BOTH_STAND1TO2 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/rancor_roar_02.wav 0 0 0 BOTH_STAND1TO2 AEV_SOUNDCHAN 35 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_STAND1TO2 AEV_SOUNDCHAN 90 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger2.wav 0 0 0 BOTH_STAND2 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_STAND4 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_TURN_RIGHT1 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 <----- [Perhaps replace with heavy footsteps or remove it completely?] BOTH_TURN_RIGHT1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_TURN_LEFT1 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_TURN_LEFT1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_WALK2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUN1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUN1 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUN2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUN2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_WALKBACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_WALKBACK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_RUNBACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_RUNBACK2 AEV_SOUNDCHAN 17 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 7 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 15 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 47 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 51 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_DEATH1 AEV_SOUNDCHAN 57 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE1 AEV_SOUNDCHAN 1 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_MELEE1 AEV_SOUNDCHAN 20 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_MELEE2 AEV_SOUNDCHAN 6 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 8 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 9 CHAN_AUTO sound/chars/rancor/throw.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 16 CHAN_AUTO sound/chars/rancor/slam.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 17 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger3.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 21 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 23 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 25 CHAN_AUTO sound/chars/rancor/meleemiss2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 29 CHAN_AUTO sound/chars/rancor/catch.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/meleemiss2.wav 0 0 0 BOTH_MELEE2 AEV_SOUNDCHAN 36 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_ATTACK1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/snatch.wav 0 0 0 BOTH_ATTACK1 AEV_SOUNDCHAN 9 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK2 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK2 AEV_SOUNDCHAN 12 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK3 AEV_SOUNDCHAN 2 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 24 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 30 CHAN_AUTO sound/chars/rancor/tear1.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 36 CHAN_AUTO sound/chars/rancor/tear2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 42 CHAN_AUTO sound/chars/rancor/throw.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 51 CHAN_AUTO sound/chars/rancor/chomp.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 60 CHAN_AUTO sound/chars/rancor/catch.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 64 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_ATTACK3 AEV_SOUNDCHAN 73 CHAN_AUTO sound/chars/rancor/tear1.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 82 CHAN_AUTO sound/chars/rancor/tear2.wav 0 0 0 BOTH_ATTACK3 AEV_SOUNDCHAN 89 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_1 AEV_SOUNDCHAN 50 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 92 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 99 CHAN_ANNOUNCER sound/effects/stone_bounce.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 134 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 148 CHAN_LESS_ATTEN sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_1 AEV_SOUNDCHAN 240 CHAN_ANNOUNCER sound/chars/rancor/misc/anger1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 267 CHAN_LESS_ATTEN sound/chars/rancor/punch3.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 270 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 289 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 307 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 349 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 355 CHAN_ANNOUNCER sound/chars/rancor/rancor_roar_02.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 384 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_1 AEV_SOUNDCHAN 494 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 119 CHAN_ANNOUNCER sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_CIN_2 AEV_SOUNDCHAN 149 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 170 CHAN_ANNOUNCER sound/chars/rancor/snort_3.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 179 CHAN_AUTO sound/chars/rancor/step2.wav 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 190 CHAN_AUTO sound/chars/rancor/step1.wav 0 0 0 BOTH_CIN_2 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sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK5 AEV_SOUNDCHAN 13 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK5 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 7 CHAN_AUTO sound/chars/rancor/snort_3.wav 0 0 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 46 CHAN_AUTO sound/chars/rancor/loudbreath.wav 0 0 0 BOTH_HOLD_SNIFF AEV_SOUNDCHAN 60 CHAN_AUTO sound/chars/rancor/snort_4.wav 0 0 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 13 CHAN_AUTO sound/chars/rancor/misc/gasp%d.mp3 1 2 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/misc/groan.mp3 0 0 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 25 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 34 CHAN_AUTO sound/chars/rancor/breath%d.mp3 1 3 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 58 CHAN_AUTO sound/chars/rancor/snort_%d.wav 1 4 0 BOTH_GUARD_IDLE1 AEV_SOUNDCHAN 65 CHAN_AUTO sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 1 CHAN_AUTO sound/chars/rancor/misc/chase1.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 24 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 30 CHAN_AUTO sound/chars/rancor/breath%d.mp3 1 3 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 44 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 42 CHAN_AUTO sound/chars/rancor/misc/groan.mp3 0 0 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 67 CHAN_AUTO sound/chars/rancor/misc/choke%d.mp3 1 3 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 74 CHAN_AUTO sound/chars/rancor/step%d.wav 1 2 0 BOTH_GUARD_LOOKAROUND1 AEV_SOUNDCHAN 85 CHAN_AUTO sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_ATTACK11 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK10 AEV_SOUNDCHAN 5 CHAN_LESS_ATTEN sound/chars/rancor/misc/anger%d.wav 1 3 0 BOTH_ATTACK11 AEV_SOUNDCHAN 12 CHAN_LESS_ATTEN sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_ATTACK10 AEV_SOUNDCHAN 12 CHAN_LESS_ATTEN sound/chars/rancor/swipe%d.wav 1 4 0 BOTH_CIN_2 AEV_SOUNDCHAN 234 CHAN_LESS_ATTEN sound/chars/rancor/catch.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 308 CHAN_ANNOUNCER sound/chars/rancor/breath2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 447 CHAN_ANNOUNCER sound/chars/rancor/breath3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 479 CHAN_ANNOUNCER sound/chars/rancor/punch4.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 495 CHAN_ANNOUNCER sound/chars/rancor/scrape.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 617 CHAN_ANNOUNCER sound/chars/rancor/chew1.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 657 CHAN_ANNOUNCER sound/chars/rancor/chew2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 679 CHAN_ANNOUNCER sound/chars/rancor/swallow2.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 320 CHAN_ANNOUNCER sound/chars/rancor/swipe3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 227 CHAN_ANNOUNCER sound/chars/rancor/misc/anger3.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 253 CHAN_ANNOUNCER sound/chars/rancor/misc/giveup1.mp3 0 0 0 BOTH_CIN_2 AEV_SOUNDCHAN 319 CHAN_LESS_ATTEN sound/chars/rancor/misc/lost1.mp3 0 0 0 BOTH_CIN_1 AEV_EFFECT 50 env/quake_smaller.efx 0 0 <--- [Obviously this has no place in a Vader NPC, he's not a massive monster.] BOTH_CIN_1 AEV_EFFECT 92 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 134 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 270 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 289 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 307 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 349 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 384 env/quake_smaller.efx 0 0 BOTH_CIN_1 AEV_EFFECT 494 env/quake_smaller.efx 0 0 } Enter the Dark Lord has a feature that makes the player model do the breathing.But it gets annoying after listening to it for to long.Well then ok. Lighsaber hum is enough Link to comment
Fuse294 Posted March 30, 2016 Share Posted March 30, 2016 Better than anything complicated. Langerd likes this MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
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