ClassicRockJedi Posted February 25, 2016 Posted February 25, 2016 So, I'm doing the t1_sour quest (the one where you have to deactivate the tractor beams on Tatooine?), and, well, at one point, the game tells me it can't spawn "Weequay", "Weequay3", or "Weequay4", and then the game just freezes. Any tips?
Fuse294 Posted February 25, 2016 Posted February 25, 2016 If you have an excess of custom npcs in pk3 files within base it will cause either a conflict or an override so they won't work, try removing the custom files. MB2 Beta Tester / MB2 FA Assistant Dev
ClassicRockJedi Posted February 25, 2016 Author Posted February 25, 2016 Awesome, it fixed it! I just made a folder for PK3s outside my base, threw the ones with NPCs in there, and it's now fixed! I'll take them out and put them back in when the quest is done. Fuse294 likes this
eezstreet Posted February 25, 2016 Posted February 25, 2016 You will likely get similar issues with other maps, like t2_rogue, t1_rail, etc that use those same NPCs. Fuse294 likes this
ClassicRockJedi Posted February 25, 2016 Author Posted February 25, 2016 @@eezstreet OK, will take that into consideration.
Circa Posted February 28, 2016 Posted February 28, 2016 Best to use the process of elimination to figure out which pk3 is causing the issue. Shouldn't be like that.
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