Omega1 Posted December 18, 2015 Posted December 18, 2015 I just cannot get saber .glm models to import using Blender 2.76b coupled with the 2.64 JKA Plugin Suite v0.2.2. Blender gives the reason "cannot open skin file", even though the skin file and all the textures are present in the saber folder (present in "GameData/base/models/weapons2/(saberhilt name))". Is there something I am missing?
mrwonko Posted December 18, 2015 Posted December 18, 2015 I never tested any newer Blender than 2.69.
Kualan Posted December 18, 2015 Posted December 18, 2015 Don't worry, it's dead easy to get around this. When you import the .glm, make sure you delete 'default' as the skin option under the import options. Otherwise Blender is looking for an associated "model_default" .skin file for the weapon (as you get with player models) instead of not looking for anything at all. Langerd and McGroose like this
Omega1 Posted December 24, 2015 Author Posted December 24, 2015 Don't worry, it's dead easy to get around this. When you import the .glm, make sure you delete 'default' as the skin option under the import options. Otherwise Blender is looking for an associated "model_default" .skin file for the weapon (as you get with player models) instead of not looking for anything at all. Thank you, that did it!
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