MineAndCraft12 Posted November 28, 2015 Share Posted November 28, 2015 Let's see how well I can explain this... I got JA++ recently and it has been working perfectly fine underneath OpenJK. But when I try to run JA++ under the regular jamp.exe (yes, with the args added on the end at launch), it crashes during startup, giving me the yellow box with errors. The main reason I'm asking about this is that I can't seem to see any way to get BobaFett Ultra Utility to work with OpenJK. Is there any way to fix this issue, or is it not meant to run under the original jamp.exe? Or, on the offchance that anyone knows, how might I get the UltraUtility to recognise OpenJK? Smoo likes this Link to comment
Exmirai Posted November 28, 2015 Share Posted November 28, 2015 BFUU couldn't work under OpenJK because it uses engine hooks Link to comment
Eternal Posted November 29, 2015 Share Posted November 29, 2015 Code BFUU directly into the engine. Link to comment
Raz0r Posted November 29, 2015 Share Posted November 29, 2015 UU won't work with OpenJK by design, there is nothing that can be done about this.I can't guarantee jamp.exe support for JA++ - but what are the exact errors it's giving you? Also, what are you using UU for? JA++ has JPLua plugins for chat styles and (soon to be released) kill tracker (currently got a few people testing it)If there's anything else I can do to replace UU's functionality, let me know. Link to comment
Merek Posted November 29, 2015 Share Posted November 29, 2015 UU won't work with OpenJK by design, there is nothing that can be done about this.I can't guarantee jamp.exe support for JA++ - but what are the exact errors it's giving you? Also, what are you using UU for? JA++ has JPLua plugins for chat styles and (soon to be released) kill tracker (currently got a few people testing it)If there's anything else I can do to replace UU's functionality, let me know. I mainly use ultra utility for the !brushmoveorigin * and coordinates/gps system for map modding. Would be nice if that feature could be implemented into a JA++ Plugin or something. Link to comment
Raz0r Posted November 30, 2015 Share Posted November 30, 2015 @ or @@Keyten may have some tools for that. Link to comment
Merek Posted November 30, 2015 Share Posted November 30, 2015 Already tried using the makermod plugin, wouldn't work (or load for that matter). I could use some help getting it to work @ @@Keyten. Also I'm not sure if we're talking about the same thing. Link to comment
Exmirai Posted November 30, 2015 Share Posted November 30, 2015 what do you want to impement?I'm not familiar with BFUU Link to comment
MineAndCraft12 Posted December 5, 2015 Author Share Posted December 5, 2015 I mainly was wanting it for the Kill Tracker (since i got jealous of those saying 'Hey, you are my 3,984th kill!'), hehe. I don't have JA with me at the moment, but whenever I run the original JA launcher it tells me something about virtualization failing. Link to comment
Raz0r Posted December 6, 2015 Share Posted December 6, 2015 I'll see if I can speed up the killtracker development, there are a few more things I want to add + test before releasing it. Link to comment
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