Artemis Posted November 10, 2015 Share Posted November 10, 2015 I've heard that you can use Blender to make maps, but that sounds like a nightmare. Radiant is probably your best bet since it's at least meant for mapping. Having the .map file is best because decompiling a .bsp breaks a lot of stuff (lights, textures, models). You can still do it though; you just need to find/make a .bat for it. But it's probably frowned upon to decompile people's maps and then recompile after changing stuff... Adding spawnpoints can be done through entity editing. There are several tutorials over in the mapping section, this one among them. http://jkhub.org/tutorials/article/50-adding-entities-to-maps-after-compiling-editing-base-maps/ If you're going to use entity editing, I would suggest decompiling the map just to get the coordinates for new spawnpoints. That link doesn't want to work for me, so I dunno about the display errors. Link to comment
DoctorJones Posted November 11, 2015 Author Share Posted November 11, 2015 . Asgarath83 likes this Link to comment
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