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Quick help - Blender


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Posted

I am sure it is somewhere here, but since i could not find what i need as an answer i will ask for this again. I need a quick help-tutorial on how to do it:

What happened: After i used from model "A" his shoulder over model "B", and they are on model "A's" torso_0 and so on. I have had to edit a little bit the edges of those shoulders to look more neat.

What happens after i hit the Export button:

 

Report: Error

 
! Could not load surface torso_shoulders (LOD 0) from Blender: Vertex without UV coordinates found!

Question is: How can i fix this error. I have tried to change the directory where the "shoulder" texture is located, but it didn't helped. What can i do to in order to fix this mess?!

Thanks in advance.

ooeJack likes this
Posted

One of the models includes loose vertices that aren't connected to any triangles. The exporter can't handle those. Locate and delete them. You can go into face mode, select all faces and hide them, then go into vertex mode; any unhidden vertices must be deleted. Maybe there's a simpler way to do this.

ooeJack and dark_apprentice like this

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