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NULL Shader?


Daedra

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That doesn't help us... :(

 

Hmm...

 

Can you do this for me:

 

Can you load OpenJK (MP) and load a Solo game, and after the level has loaded and you've "joined" bring up the console, and write:

 

condump nullshaderlog.txt

 

Then search for that file on your computer and post here all that it says in that log.

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That doesn't help us... :(

 

Hmm...

 

Can you do this for me:

 

Can you load OpenJK (MP) and load a Solo game, and after the level has loaded and you've "joined" bring up the console, and write:

 

condump nullshaderlog.txt

 

Then search for that file on your computer and post here all that it says in that log.

 

 

Can't paste it all since it would be spam.. but here's a screenshot

 

Untitled.jpg

 

It is the same text at the top of the document spamming all the way to the bottom. the bottom is screenshotted

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Wow, that's not helping much either.... That's a LOT of repeated errors...

 

There's nothing else at the top of the log?

 

I'd say reinstall JKA. I can't think of anything else.

 

I appreciate your help. :P

 

I will re-install it once I have Kylo Ren released, until then I can deal with the sabers not loading properly :P

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@, one more thing we can try, just in case:

 

Get the log after the main menu has loaded, but before you load the Solo game. Maybe it has something for us to look at to see what's causing this repeated error. And don't be afraid to post the full thing here.

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@, one more thing we can try, just in case:

 

Get the log after the main menu has loaded, but before you load the Solo game. Maybe it has something for us to look at to see what's causing this repeated error. And don't be afraid to post the full thing here.

 

 

 

 

OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 31 2014

----- FS_Startup -----

Current search path:

C:\Users\_\Documents\My Games\OpenJK\base

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\z_TFU_effects.pk3 (48 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zz_Satele Shan.pk3 (82 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zz_MBModels0.pk3 (11 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zz_HanSolo_EPVII.pk3 (68 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zz_EPVII_KYLO_REN.pk3 (57 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zz_EPVII_C3PO.pk3 (31 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzz_AhsokaTano.pk3 (73 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzz_DT_Stormtrooper_EP7.pk3 (33 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzzzzzz_Luke_ep7.pk3 (111 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzzzzzzzzzzzzzz.pk3 (27 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzzzzCW_V6oldswings.pk3 (4 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzzzCW_V6newswings.pk3 (4 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zzzzzClonewarsmodV6.pk3 (41 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\zKOTORSoundEffects.pk3 (122 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\Xeby_Sith_Unstable_Saber.pk3 (14 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\vaderschamber.pk3 (65 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\vader2.pk3 (14 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\T_Yoda.pk3 (75 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\T_luke_rotj_V2.pk3 (132 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\trooper_force.pk3 (40 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\Troopers_Voices_Mod.pk3 (216 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\tripmusic.pk3 (3 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\Trayus Core Duel - JG.pk3 (10 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\tom.pk3 (118 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\tiehangarbeta1.pk3 (322 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\throwingstaffs.pk3 (7 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFU_Hud_V6.pk3 (22 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\tfuvader.pk3 (110 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFUstalkerHOTH.pk3 (72 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFUPushmod.pk3 (6 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFUjawa.pk3 (27 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFU2_DLC_Galen.pk3 (145 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TFU Troopers.pk3 (192 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\teran--Ambrom.pk3 (23 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\TADEMO.pk3 (23 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\SWTORPHANTOM.pk3 (30 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\SS_Opress.pk3 (66 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\sssid_jedi_temple_v1.pk3 (36 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\sssid_blockade_runner_v2.pk3 (53 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\sm555_saber_effects.pk3 (6 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\siege_boc.pk3 (519 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\ShroomDuckINC_MapPack.pk3 (1335 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\SecretHangarDuel.pk3 (20 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\sa_galensaber.pk3 (17 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\saber_tano.pk3 (15 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\saberblock.pk3 (1 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\rgoer_duel2.pk3 (85 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\Republic Trooper.pk3 (38 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\real.pk3 (1 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\ragdoll.pk3 (1 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\quigon.pk3 (50 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\PskDarthMalgus.pk3 (167 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\PS3_tfu_hud.pk3 (22 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\Phasma.pk3 (83 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\obscure_garrison.pk3 (890 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\NeoTokyo.pk3 (119 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\mace_tarishorizons_LQShader.pk3 (2 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\mace_tarishorizons.pk3 (209 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\LukePilot.pk3 (42 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\kylo_ren_adx.pk3 (17 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\jtc_v0_0_1.pk3 (24 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\JA FFA_Deathstar.pk3 (79 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\invisiconsole.pk3 (5 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\hightexture.pk3 (64 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\galenstarkillerupdate.pk3 (193 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\extrachars.pk3 (307 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\ExarKun_StaffHilt.pk3 (11 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\exarkun_sithii.pk3 (68 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\EFP_Saber_Staff.pk3 (22 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\DT_Maul.pk3 (80 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\DarthV.pk3 (103 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\cybernetic_maul.pk3 (57 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\cyanbladeben.pk3 (16 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\ct_palpatine.pk3 (168 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\clonegalensaber.pk3 (15 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\classic npcs.pk3 (790 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\charactersabers.pk3 (31 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\boc_observation_deck.pk3 (10 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\ben.pk3 (52 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\battle-of-hoth.pk3 (139 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\B24-Battle Damaged Stormtrooper.pk3 (22 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\atpt.pk3 (25 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets0.pk3 (15393 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base

 

----------------------

32244 files in pk3 files

execing mpdefault.cfg

execing openjk.cfg

execing autoexec.cfg

Unknown command "vid_restart"

Unknown command "cg_fovaspectadjust"

execing zoom.cfg

Cvar r_DynamicGlowWidth = "320", the default

Unknown command "1366"

Unknown command "helpusobi"

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Initializing Renderer ----

Trying to load "rd-vanilla_x86.dll" from "C:\Program Files

(x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData"...

QKEY found.

...initializing QGL

succeeded

...setting mode -1: 1366 768 FS

...using colorsbits of 32

...calling CDS: ok

...created window@0,0 (1366x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...5 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...using GL_EXT_texture_edge_clamp

...WGL_EXT_swap_control not found

...using GL_ARB_multitexture

...GL_EXT_compiled_vertex_array not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

 

GL_VENDOR: SciTech Software, Inc.

GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)

GL_VERSION: 1.1 Mesa 6.0

GL_EXT_texture_env_add GL_ARB_multitexture

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)

MODE: -1, 1366 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

rendering primitives: multiple glArrayElement

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: disabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled  Dynamic Glow: disabled

 

------- sound initialization -------

----- Sound Info -----

EAX 4.0 not supported

Eal file not loaded

s_EnvironmentID = 0

s_bInWater = false

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

VM_Create: uix86.dll failed!

VM_CreateLegacy: uix86.dll succeeded

UI_BuildPlayerModel_List: Errors parsing

'models/players/solo_ep7/PlayerChoice.txt'

UI_BuildPlayerModel_List: Errors parsing

'models/players/luke_ep7/PlayerChoice.txt'

UI_BuildPlayerModel_List: Errors parsing

'models/players/jedi_luke/PlayerChoice.txt'

Com_sprintf: overflow of 64 in 64

Com_sprintf: overflow of 64 in 64

Com_sprintf: overflow of 64 in 64

--- Common Initialization Complete ---

Winsock Initialized

Hostname: _

IP: 192.168.0.7

Opening IP socket: localhost:29070

]condump nullshaderlog.txt

Dumped console text to nullshaderlog.txt.

 

 

 

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I can see quite a few script errors...

 

When you moved the custom PK3s out, did you move your custom scripts out, too? There should have been nothing but these files in your GameData/base:

 

assets0.pk3

assets1.pk3

assets2.pk3

assets3.pk3

uix86.dll

jagamex86.dll

jampgamex86.dll

cgamex86.dll

Link to comment

I can see quite a few script errors...

 

When you moved the custom PK3s out, did you move your custom scripts out, too? There should have been nothing but these files in your GameData/base:

 

assets0.pk3

assets1.pk3

assets2.pk3

assets3.pk3

uix86.dll

jagamex86.dll

jampgamex86.dll

cgamex86.dll

 

if that is the openJK base folder then im missing

 

jagamex86.dll

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That's okay, "jagamex86.dll" is for the SP game.

 

That's all you should have in "Program Files (x86)/LucasArts/Jedi Knight Jedi Academy/GameData/base", nothing else. Then run OpenJK (MP) and start a Solo game, and see if you still have the error messages.

Link to comment

That's okay, "jagamex86.dll" is for the SP game.

 

That's all you should have in "Program Files (x86)/LucasArts/Jedi Knight Jedi Academy/GameData/base", nothing else. Then run OpenJK (MP) and start a Solo game, and see if you still have the error messages.

 

still got error and sabers wont load properly

Link to comment

Could you paste the log from the main menu while your base is clean? Thanks.

 

 

 

 

OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 31 2014

----- FS_Startup -----

Current search path:

C:\Users\_\Documents\My Games\OpenJK\base\assets3.pk3 (16 files)

C:\Users\_\Documents\My Games\OpenJK\base\assets2.pk3 (62 files)

C:\Users\_\Documents\My Games\OpenJK\base\assets1.pk3 (8320 files)

C:\Users\_\Documents\My Games\OpenJK\base\assets0.pk3 (15393 files)

C:\Users\_\Documents\My Games\OpenJK\base

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base\assets0.pk3 (15393 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi

Academy\GameData\base

 

----------------------

47582 files in pk3 files

execing mpdefault.cfg

execing openjk.cfg

couldn't exec autoexec.cfg

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Initializing Renderer ----

Trying to load "rd-vanilla_x86.dll" from "C:\Program Files

(x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData"...

QKEY found.

...initializing QGL

succeeded

...setting mode -1: 1366 768 FS

...using colorsbits of 32

...calling CDS: ok

...created window@0,0 (1366x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...5 PFDs found

...hardware acceleration found

...PIXELFORMAT 6 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...using GL_EXT_texture_edge_clamp

...WGL_EXT_swap_control not found

...using GL_ARB_multitexture

...GL_EXT_compiled_vertex_array not found

...GL_NV_register_combiners not found

...GL_ARB_vertex_program not found

...GL_ARB_fragment_program not found

 

GL_VENDOR: SciTech Software, Inc.

GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)

GL_VERSION: 1.1 Mesa 6.0

GL_EXT_texture_env_add GL_ARB_multitexture

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)

MODE: -1, 1366 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

rendering primitives: multiple glArrayElement

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 32

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: disabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled  Dynamic Glow: disabled

 

------- sound initialization -------

----- Sound Info -----

EAX 4.0 not supported

Eal file not loaded

s_EnvironmentID = 0

s_bInWater = false

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

VM_Create: uix86.dll failed!

VM_CreateLegacy: uix86.dll succeeded

--- Common Initialization Complete ---

Winsock Initialized

Hostname: _

IP: 192.168.0.7

Opening IP socket: localhost:29070

]condump nullshaderlog.txt

Dumped console text to nullshaderlog.txt.

 

 

 

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It's not the script errors that are breaking it after all. Honestly, I think the game assets have somehow been corrupted. It's the last thing one wants to believe, but it sure is drawing to that conclusion. You are getting this error even with a clean directory and no problems/errors detected on initial loading. I can think of three possible reasons this is happening:

 

1. The assets are damaged and you need to reinstall Jedi Academy.

 

2. Your graphics card driver has problems with the shader implementations. The fix for this would be to update your graphics card driver.

 

3. Either your current release OpenJK binary is buggy or relies on "jagamex86.dll" for those shaders. Maybe try a different version/release of OpenJK?

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It's not the script errors that are breaking it after all. Honestly, I think the game assets have somehow been corrupted. It's the last thing one wants to believe, but it sure is drawing to that conclusion. You are getting this error even with a clean directory and no problems/errors detected on initial loading. I can think of three possible reasons this is happening:

 

1. The assets are damaged and you need to reinstall Jedi Academy.

 

2. Your graphics card driver has problems with the shader implementations. The fix for this would be to update your graphics card driver.

 

3. Either your current release OpenJK binary is buggy or relies on "jagamex86.dll" for those shaders. Maybe try a different version/release of OpenJK?

 

Thanks for your help. I will do all 3 of those things in the near future. :)

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@ So, a few things that looks wrong:

  1. Where did you get OpenJK from? That version is from almost a year ago! You should download a newer version from http://builds.openjk.org
  2. Why are you using GLDirect? Are you having problems with the graphics in OpenJK? You shouldn't need to use GLDirect with OpenJK.

 

 

I got OpenJK from the official site you are linking me to.

 

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

 

Never had that problem on Windows 7 though.. I miss Windows 7.. :(

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I got OpenJK from the official site you are linking me to.

 

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

 

Never had that problem on Windows 7 though.. I miss Windows 7.. :(

Make sure you get the build at the top of the page. If you look at your log, you're using a version from 31 August 2014.

 

Does OpenJK load without opengl32.dll? If there's any incompatibility then it's a problem with OpenJK and should be fixed in OpenJK! We don't want people to have to install other things just to get it working.

Link to comment

Make sure you get the build at the top of the page. If you look at your log, you're using a version from 31 August 2014.

 

Does OpenJK load without opengl32.dll? If there's any incompatibility then it's a problem with OpenJK and should be fixed in OpenJK! We don't want people to have to install other things just to get it working.

 

Got the latest version, removed opengl32

 

still got same error and sabers dont load properly. must be the assets

Link to comment

Why are you using GLDirect? Are you having problems with the graphics in OpenJK? You shouldn't need to use GLDirect with OpenJK.

It seems point 2 is the culprit then. That would explain bot the lightsaber blade visual glitch and the unusual shader rendering errors. The lightsaber blades are using OpenGL to render.

 

Update your graphics drivers, @, and switch to the latest version of OpenJK, as @@Xycaleth recommends. You may also need to remove/disable GLDirect.

 

Edit:

 

Sorry, I missed the last page of the convo, but yeah, try updating the graphics drivers, and see if that helps with the rendering.

 

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

I have 8.1 as well, and it runs perfectly fine here without DirectGL. It definitely has to do with your graphics card. Driver updates!

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It seems point 2 is the culprit then. That would explain bot the lightsaber blade visual glitch and the unusual shader rendering errors. The lightsaber blades are using OpenGL to render.

 

Update your graphics drivers, @, and switch to the latest version of OpenJK, as @@Xycaleth recommends. You may also need to remove/disable GLDirect.

 

Edit:

 

Sorry, I missed the last page of the convo, but yeah, try updating the graphics drivers, and see if that helps with the rendering.

 

 

I have 8.1 as well, and it runs perfectly fine here without DirectGL. It definitely has to do with your graphics card. Driver updates!

 

It ran without openGL on the latest version but still had the errors. it's either assets or driver.

Cerez likes this
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In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

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In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

 

Well this is currently..

 

Untitled.jpg

 

I guess i'm up-to-date on the driver.

 

Has to be assets.. cannot be anything else :/

Cerez likes this
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In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

 

Also when I create a game and choose a level etc, this happens:

 

Untitled.png

 

Seriously messed up :P

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