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NULL Shader?


Daedra

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Posted

That doesn't help us... :(

 

Hmm...

 

Can you do this for me:

 

Can you load OpenJK (MP) and load a Solo game, and after the level has loaded and you've "joined" bring up the console, and write:

 

condump nullshaderlog.txt

 

Then search for that file on your computer and post here all that it says in that log.

Posted
  On 8/14/2015 at 10:40 PM, Cerez said:

That doesn't help us... :(

 

Hmm...

 

Can you do this for me:

 

Can you load OpenJK (MP) and load a Solo game, and after the level has loaded and you've "joined" bring up the console, and write:

 

condump nullshaderlog.txt

 

Then search for that file on your computer and post here all that it says in that log.

 

 

Can't paste it all since it would be spam.. but here's a screenshot

 

Untitled.jpg

 

It is the same text at the top of the document spamming all the way to the bottom. the bottom is screenshotted

Posted

Wow, that's not helping much either.... That's a LOT of repeated errors...

 

There's nothing else at the top of the log?

 

I'd say reinstall JKA. I can't think of anything else.

Posted
  On 8/14/2015 at 10:56 PM, Cerez said:

Wow, that's not helping much either.... That's a LOT of repeated errors...

 

There's nothing else at the top of the log?

 

I'd say reinstall JKA. I can't think of anything else.

 

I appreciate your help. :P

 

I will re-install it once I have Kylo Ren released, until then I can deal with the sabers not loading properly :P

Posted

@, one more thing we can try, just in case:

 

Get the log after the main menu has loaded, but before you load the Solo game. Maybe it has something for us to look at to see what's causing this repeated error. And don't be afraid to post the full thing here.

Posted
  On 8/14/2015 at 11:10 PM, Cerez said:

@, one more thing we can try, just in case:

 

Get the log after the main menu has loaded, but before you load the Solo game. Maybe it has something for us to look at to see what's causing this repeated error. And don't be afraid to post the full thing here.

 

 

  Reveal hidden contents

 

Posted

I can see quite a few script errors...

 

When you moved the custom PK3s out, did you move your custom scripts out, too? There should have been nothing but these files in your GameData/base:

 

assets0.pk3

assets1.pk3

assets2.pk3

assets3.pk3

uix86.dll

jagamex86.dll

jampgamex86.dll

cgamex86.dll

Posted
  On 8/14/2015 at 11:30 PM, Cerez said:

I can see quite a few script errors...

 

When you moved the custom PK3s out, did you move your custom scripts out, too? There should have been nothing but these files in your GameData/base:

 

assets0.pk3

assets1.pk3

assets2.pk3

assets3.pk3

uix86.dll

jagamex86.dll

jampgamex86.dll

cgamex86.dll

 

if that is the openJK base folder then im missing

 

jagamex86.dll

Posted

That's okay, "jagamex86.dll" is for the SP game.

 

That's all you should have in "Program Files (x86)/LucasArts/Jedi Knight Jedi Academy/GameData/base", nothing else. Then run OpenJK (MP) and start a Solo game, and see if you still have the error messages.

Posted
  On 8/14/2015 at 11:40 PM, Cerez said:

That's okay, "jagamex86.dll" is for the SP game.

 

That's all you should have in "Program Files (x86)/LucasArts/Jedi Knight Jedi Academy/GameData/base", nothing else. Then run OpenJK (MP) and start a Solo game, and see if you still have the error messages.

 

still got error and sabers wont load properly

Posted
  On 8/14/2015 at 11:51 PM, Kylo Ren said:

still got error and sabers wont load properly

Could you paste the log from the main menu while your base is clean? Thanks.

Posted
  On 8/15/2015 at 12:16 AM, Cerez said:

Could you paste the log from the main menu while your base is clean? Thanks.

 

 

  Reveal hidden contents

 

Posted

It's not the script errors that are breaking it after all. Honestly, I think the game assets have somehow been corrupted. It's the last thing one wants to believe, but it sure is drawing to that conclusion. You are getting this error even with a clean directory and no problems/errors detected on initial loading. I can think of three possible reasons this is happening:

 

1. The assets are damaged and you need to reinstall Jedi Academy.

 

2. Your graphics card driver has problems with the shader implementations. The fix for this would be to update your graphics card driver.

 

3. Either your current release OpenJK binary is buggy or relies on "jagamex86.dll" for those shaders. Maybe try a different version/release of OpenJK?

Posted
  On 8/15/2015 at 12:54 AM, Cerez said:

It's not the script errors that are breaking it after all. Honestly, I think the game assets have somehow been corrupted. It's the last thing one wants to believe, but it sure is drawing to that conclusion. You are getting this error even with a clean directory and no problems/errors detected on initial loading. I can think of three possible reasons this is happening:

 

1. The assets are damaged and you need to reinstall Jedi Academy.

 

2. Your graphics card driver has problems with the shader implementations. The fix for this would be to update your graphics card driver.

 

3. Either your current release OpenJK binary is buggy or relies on "jagamex86.dll" for those shaders. Maybe try a different version/release of OpenJK?

 

Thanks for your help. I will do all 3 of those things in the near future. :)

Posted

@ So, a few things that looks wrong:

  1. Where did you get OpenJK from? That version is from almost a year ago! You should download a newer version from http://builds.openjk.org
  2. Why are you using GLDirect? Are you having problems with the graphics in OpenJK? You shouldn't need to use GLDirect with OpenJK.
Cerez likes this
Posted
  On 8/15/2015 at 11:22 AM, Xycaleth said:

 

@ So, a few things that looks wrong:

  1. Where did you get OpenJK from? That version is from almost a year ago! You should download a newer version from http://builds.openjk.org
  2. Why are you using GLDirect? Are you having problems with the graphics in OpenJK? You shouldn't need to use GLDirect with OpenJK.

 

 

I got OpenJK from the official site you are linking me to.

 

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

 

Never had that problem on Windows 7 though.. I miss Windows 7.. :(

Posted
  On 8/15/2015 at 11:24 AM, Kylo Ren said:

I got OpenJK from the official site you are linking me to.

 

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

 

Never had that problem on Windows 7 though.. I miss Windows 7.. :(

Make sure you get the build at the top of the page. If you look at your log, you're using a version from 31 August 2014.

 

Does OpenJK load without opengl32.dll? If there's any incompatibility then it's a problem with OpenJK and should be fixed in OpenJK! We don't want people to have to install other things just to get it working.

Posted
  On 8/15/2015 at 11:28 AM, Xycaleth said:

Make sure you get the build at the top of the page. If you look at your log, you're using a version from 31 August 2014.

 

Does OpenJK load without opengl32.dll? If there's any incompatibility then it's a problem with OpenJK and should be fixed in OpenJK! We don't want people to have to install other things just to get it working.

 

Got the latest version, removed opengl32

 

still got same error and sabers dont load properly. must be the assets

Posted
  On 8/15/2015 at 11:22 AM, Xycaleth said:

Why are you using GLDirect? Are you having problems with the graphics in OpenJK? You shouldn't need to use GLDirect with OpenJK.

It seems point 2 is the culprit then. That would explain bot the lightsaber blade visual glitch and the unusual shader rendering errors. The lightsaber blades are using OpenGL to render.

 

Update your graphics drivers, @, and switch to the latest version of OpenJK, as @@Xycaleth recommends. You may also need to remove/disable GLDirect.

 

Edit:

 

Sorry, I missed the last page of the convo, but yeah, try updating the graphics drivers, and see if that helps with the rendering.

 

  On 8/15/2015 at 11:24 AM, Kylo Ren said:

I am using openGL32.dll since that is what makes my game load properly on Windows 8.1 without crashing on load because of incompatibility.

I have 8.1 as well, and it runs perfectly fine here without DirectGL. It definitely has to do with your graphics card. Driver updates!

Posted
  On 8/15/2015 at 12:00 PM, Cerez said:

It seems point 2 is the culprit then. That would explain bot the lightsaber blade visual glitch and the unusual shader rendering errors. The lightsaber blades are using OpenGL to render.

 

Update your graphics drivers, @, and switch to the latest version of OpenJK, as @@Xycaleth recommends. You may also need to remove/disable GLDirect.

 

Edit:

 

Sorry, I missed the last page of the convo, but yeah, try updating the graphics drivers, and see if that helps with the rendering.

 

 

I have 8.1 as well, and it runs perfectly fine here without DirectGL. It definitely has to do with your graphics card. Driver updates!

 

It ran without openGL on the latest version but still had the errors. it's either assets or driver.

Cerez likes this
Posted
  On 8/15/2015 at 1:06 PM, Cerez said:

It is more likely that it is the driver.

 

Went to update drivers..

 

So it says I don't have any.

 

Untitled.png

Posted

In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

Posted
  On 8/15/2015 at 1:17 PM, Cerez said:

In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

 

Well this is currently..

 

Untitled.jpg

 

I guess i'm up-to-date on the driver.

 

Has to be assets.. cannot be anything else :/

Cerez likes this
Posted
  On 8/15/2015 at 1:17 PM, Cerez said:

In that case all that's left for you to try is to reinstall JKA, and see if the visual issue goes away. Otherwise your graphics card and driver may be outdated and/or not compatible with OpenJK.

 

@@Xycaleth, is there any option to switch the blade rendering to a different method through settings?

 

Also when I create a game and choose a level etc, this happens:

 

Untitled.png

 

Seriously messed up :P

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