Clan FJA Posted June 15, 2015 Posted June 15, 2015 A little topic to know how many players are interested in OJP (OpenJediProject) (enhanced version), play together and get informations about different versions of OJP. I played some games with friends last week but our server is a home-server that is opened only a few hours per day (around 20h to 00h Greenwich). OJP is a mod that bring several interesting features :- a different saber system (a little like MBII) with 7 saber styles- Possibility to spend XP points between Force, Saber, Guns and Gadgets. You can gain more XP points by killing players and npc. They are not saved between each time you play.- A coop mode to play SP mission with friends. There are bugs but it is the only mod I kno (with ZykMod) which allow to play the real SP maps with objectives (and not only in FFA or TFFA like other mods). Due to the "OpenSource" of OJP, there exist several versions of OJP. I don't know all of them but I will try to class them by dlls. OJP versions : OJP 1.2The original OJP. There is a few bugs but I think it is the more stable and the more balanced. There exists different assets versions but the dll are the same and are entirely compatible.The original OJP 1.2 (public) :http://www.moddb.com/mods/open-jedi-project-enhancedOJP Custom Pack : A custom pack from StrikerFelix for OJP 1.2 : Fix some assets bugs and bring new effetcs (public)http://www.lucasforums.com/showthread.php?s=19462af47d65b2c047cf06747494ddfc&t=214119OJP 1.2 fixed : An other version with some assets fix (public)http://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/BftR : an other version with a complete Clone/Droid conversion (private) :http://jkhub.org/topic/5326-battle-for-the-republic-french-jedi-academy/ OJRP (private)OJRP was developped by JK-RP clan and adds some RP features. It is not compatible with OJP 1.2.OJRP adds :- a RP chat system- emotes (from ClanMod)- Admin system (a little bugged) and a teleportation system (from ClanMod)- some modification on the gameplayOJRP adds really nice features for RP clans. However, the mod is less stable than OJP 1.2 and can crash sometimes depending on your OS. It seems that OJRP works perfect on Seven and higher windows versions.Some gameplay modifications are criticized by some people (gunners can no more dodge for example) but OJRP was dedicated for RP and not for Gameplay.Here is their old forum but the link is broken. I will not put here the link of the mod because I don't know if they want their mod to be public released. The mod was public on their first forum but then became private on their other forums. I think you can find the mod on other forums. If you want the link, PM me.http://w11.zetaboards.com/jkrp/topic/10287986/1/ OJP 1.3 Beta, OJPA (Anniversary) and OJP 1.2 beta (publics)These versions are the beta version of the "OJP 1.3" version.One comment : they have bugs.OJP 1.3 Beta/OJPA (last bluid r159) has a broken soldier side : some weapons don't work.OJP 1.2 beta (last build r1150) works but with weapons : the screen shake even with a empty mishap.These versions are really dedicated to the saber system. It seems to be the most balanced and best gameplay for the saber side but have bugs if you want to play gunners. Use them only if you don't want to play gunners on your server.http://www.lucasforums.com/showthread.php?s=19462af47d65b2c047cf06747494ddfc&t=177343 JKE (public)JKE is an other version of OJP with new effects.A rapid summary of modification :- New grenade type for soldiers (IEM, Flash, Smoke,...), Tusken rifle and Shield.- 2 new powers for jedis... which are broken. It seems these power do not work (force lift and force manipulate). Maybe Manipulate works but I did not success to use it.- New effects- soldiers can no more dodge- alterations of the gameplayhttps://www.dropbox.com/sh/12zy6a6472gjxmj/AAAj8x6YtwhfolX747JlkO_Ra?dl=0OR http://www.mediafire.com/download/hfyjib3fmmy/jke.part1.rar + http://www.mediafire.com/download/dvhvnaidmzm/jke.part2.rar Akademia RP mod and Slakiem :These two mods add RP features to OJP (admin system, emotes, ....) and each is dedicated to his RP community. See Communities to get more informations. Communities : Akademia RP mod:This is a RP (Polish) community which uses a private version of OJP with RP features. Jedi-side high roleplay immersion with the Jedi Side. Start as an apprentice and learn the Force, become a Jedi.- emotes- admin system,- npc orders - account system with credits and experiencehttp://yavin4.pl/If you want more informations, ask to @Kannos'v Lightdust SzlakiemA RP clan (Polish) which us a modified version of OJP dedicated to RP with RP features. Jedi-side high roleplay immersion. Start as an apprentice and learn the Force, become a Jedi. They developped a complete RP rules here http://holodata.szlakiem-jedi.pl/ and OJP is just a tool to support the RP and give an immersive experience.- animations and emotes- admin system- unlock hidden weapons (concussion, demp, ...)http://forum.szlakiem-jedi.pl/onas.phpSee Bart post to get more informations Jedi Knight RPA RP clan (English) which uses their OJRP mod (see OJRP in OJP versions). They had several forums and I did not succeed find the new one.Their storyline change with each forum : on a forum, it was a Jedi-Sith-Mercenary RP. On their last forum, it was Jedi RP only. Can not give a lot of information about them because they are not stable. However, it seems they are the only English RP clan which uses OJP. Battle for the RepublicA clan (Fr but English are welcome) which use BftR. It uses OJP 1.2 dll with a total npc conversion. The mod is really focused on the Coop mode and players are in the Republic side during the Clone War. They play some fun events (CTF, TFFA,..) and some RP events too but the RP side is based on completing mission from the coop mode and doesn't use a "progression system" as in other RP clans. You can be directly a Jedi Master if you want.- Clone/droids npcs, skins and weapons total conversion- add and improve new coop maps- use a class systemhttp://french-jedi-academy.forumactif.org/ The Living Force RPA RP clan (Fr) which uses OJRP with some modified animations and effects from Evolution of Combat. You start as an apprentice and you can choose between Jedi, Sith, Soldier or Droid classes. There are two factions : Jedis'Republic and Siths'Empire. You gain level on the forum by playing RP or being DM during a RP. Your forum level says how much points you can spend for your skills. The players use Mumble to give a "Voice" experience to the RP.http://jkarp-thelivingforce.forumactif.org/ ----------------------------------------------------- I think I forgot some versions of OJP : I don't know everything so forgive me if i made some mistakes in my descriptions. Personnally, I prefer the OJP 1.2 dll and play often on the BftR version but I can play on OJP 1.2 or OJRP versions if you want to have a game with me Bart and Kannos'v Lightdust like this
Bart Posted June 15, 2015 Posted June 15, 2015 - http://forum.szlakiem-jedi.pl/onas.php : A RP clan. I think they use OJP1.2 but I am not sure.I am one of the three Game Masters of the clan, so I can explain more. We use our private, modified version of Open Jedi Project that has some simple, additional utilities from different Open Source mods. Basically more animations, extended administration commands from Clanmod used to affect other players, unlocked Heal powers and some of the hidden guns. The mod itself isn't affected in the gameplay, as seen above, and the features are solely RP-focused. The mod itself isn't released anywhere outside, but there's not much of a reason to be interested in it unless you're interested in RP. We don't really play for the OJP itself, our clear and sole goal is the best roleplaying possible, any "gaming" qualities don't matter to us in any way if it doesn't serve the quality of RP. Basically put, OJP serves us solely as the roleplaying tool, "platform". It's a shame OJP isn't developed any longer. I hoped that OpenRP that's pretty famous on JKHub will remain to be built on OJP 1.2 - I was inhumanly dissapointed after the system was changed, as what the author created there is far beyond any "amateurish" coding like my own. OJP itself started going down when 1.3 was introduced. It was focused more towards balance than realism, same as Movie Battles II was, but in the end, Open Jedi Project lost what was unique to it. By going towards FFA loose slaughter system with the game, they guided it towards the area of Movie Battles II - purely balanced, extended JK3 slaughter. However, Movie Battles is simply far better in this area, so they simply went to fight on a market that was already set in stone. OJP 1.3 was called "Jedi Knight Enhanced", I think? It was balanced, perhaps, but in that regard MB II was, and still is, plainly better. The sabering system in OJP is still the best, most thought-requiring, complicated yet stable and solid, of anything I ever saw. And in terms of Star Wars realities, the mod is balanced from the universe's standpoint. A good thread, that mod really deserves promotion.
Clan FJA Posted June 15, 2015 Author Posted June 15, 2015 Thank you ! I updated my post to correct that I hesitated to speak about Evolution of Combat but I consider it is no more OJP but an other mod, because the saber system was too much altered. I think it is no more an "OJP" version.http://www.moddb.com/mods/serenitysabersystems
Onysfx Posted June 15, 2015 Posted June 15, 2015 @@Clan FJA I just want to point out, that the link to JKE that you provided does not link to the JKE I gave you. It links to the latest buggy version of OJP 1.3. The proper link for the for that version of JKE is here: http://www.lucasforums.com/showthread.php?t=203716 You have to scroll down to the 4th post, the links are there.
Tauns Posted June 15, 2015 Posted June 15, 2015 Well... I'm just a student in the Academy, @@Kannos'v Lightdust is member of our Jedi Council, and he does all the magic stuff with the code. So, basically our mod is ojp with admin system, quite a lot of emotes, effects called by admins, account system and minor gameplay changes, mostly from other mods - all for rp purposes. It's still further modified, and more cool things are added Sadly, we are closed clan, only for polish people, or someone who can use Polish well enough.There are other people from our clan on JKhub. I wonder if you can point them xD Kannos'v Lightdust likes this
Clan FJA Posted June 15, 2015 Author Posted June 15, 2015 I just want to point out, that the link to JKE that you provided does not link to the JKE I gave you. It links to the latest buggy version of OJP 1.3. The proper link for the for that version of JKE is here: http://www.lucasforums.com/showthread.php?t=203716 You have to scroll down to the 4th post, the links are there. Edited ! Thanks you ! Edit : Edited too, Tauns !
Guest Tunk350 Posted June 15, 2015 Posted June 15, 2015 wow, i never knew there was so many variations and builds from OJP's code. cool, i'll have to try these tho i thought JKE was ojp 1.3 renamed, lol
Clan FJA Posted June 16, 2015 Author Posted June 16, 2015 Is there any way to scale playermodel in OJP?the command is:/modelscale [number]Sometimes, it can be disabled by the server.
Jeff Posted June 16, 2015 Posted June 16, 2015 the command is:/modelscale [number]Sometimes, it can be disabled by the server. Does it just scale the player or can you scale bots as well.
Clan FJA Posted June 16, 2015 Author Posted June 16, 2015 I don't know if you can scale bots (maybe in the bot files). The command is to scale yourself. I update my first post to add a "Mod" section and a "Communities" section. OJP itself started going down when 1.3 was introduced. It was focused more towards balance than realism, same as Movie Battles II was, but in the end, Open Jedi Project lost what was unique to it. By going towards FFA loose slaughter system with the game, they guided it towards the area of Movie Battles II - purely balanced, extended JK3 slaughter. However, Movie Battles is simply far better in this area, so they simply went to fight on a market that was already set in stone. OJP 1.3 was called "Jedi Knight Enhanced", I think? It was balanced, perhaps, but in that regard MB II was, and still is, plainly better. The sabering system in OJP is still the best, most thought-requiring, complicated yet stable and solid, of anything I ever saw. And in terms of Star Wars realities, the mod is balanced from the universe's standpoint. I agree with you. OJP had three good points that MBII has not :- an improved bot support (tab bots) : it is far better to play a CTF with 3 players and 5 bots rather than 3 players without bots. MBII need to be at least 6 or 8 players to have fun : a lot of server are empty and only 3 or 4 servers get the players.- the coop mod : here too, you can have fun with only 2 or 3 friends.- the game modes : you can play every map you want, and you can spend points as you want : force, saber, guns. gadgets. It is perfect for RP and Events. MBII is closed : you play only the dedicated siege maps and you can't do anything else. However, developers stopped to improve and fix these points MBII has not and they focused only on the saber system which was already almost perfect (except some little points but that's not the matter).
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