Wystan Posted April 3, 2015 Share Posted April 3, 2015 Guys, what's the number to rescale the imorted glm model to rig it and recompile? (don't ask why, i'm not gonna do this but i need to know) Link to comment
mrwonko Posted April 3, 2015 Share Posted April 3, 2015 In Blender? I don't think it matters there. Link to comment
Wystan Posted April 4, 2015 Author Share Posted April 4, 2015 No in milkshape and 3ds max. Link to comment
Archangel35757 Posted April 4, 2015 Share Posted April 4, 2015 1/0.64 = 1.5625 ...that's for players/NPC's that use the humanoid skeleton. Vehicles and other GLM models could have been exported at 100% or any other scale-- so you would have to match them relative to humanoid size. Link to comment
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