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Possible to fix, or beyond the scope of the project?


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Something that has bothered me for some time now (which I consider a bug, but is probably more just a consequence of the lack of design) is the fact that NPCs spawned in multiplayer games don't respect many of the settings in their files. Particularly saber styles, which when set in individual sabers restrict players but have no affect on NPCs.

Is it beyond the scope of this project to get NPC behavior in multiplayer to reflect the functionality in single player?

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According to the code it looks like it does.  Reads the saberstyle field.

 

But the codebase is too different to allow the bitfield adding of the known saber styles to be input from the saber file unfortunately.

 

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Also, this isn't really the scope of the mod as it is only gamecode related.  It would only affect NPCs if the server is running fs_game OpenJK if we were to come up with a fix.

eezstreet likes this
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