Cerez Posted March 24, 2015 Share Posted March 24, 2015 I need expert help. I have detached a face from the already detached head mesh, and now it seems I've lost the textures on the face mesh for some reason. Modview shows the face area white now, and the face normals are not flipped. I've tried resetting the X-From on the mesh, but that doesn't seem to work either. Just when I thought things were finally going right... Is there any way to return the texture source parameters to the face mesh? I'm using 3DS Max. Link to comment
Solution Wystan Posted March 24, 2015 Solution Share Posted March 24, 2015 It's probably about .skin file. Btw how's rigging going? Cerez likes this Link to comment
Cerez Posted March 24, 2015 Author Share Posted March 24, 2015 It's probably about .skin file. Btw how's rigging going? Oh my god! You're right!!! I forgot all about that! Love you!!! Edit: It's... going... I've still got a lot of weight refining to do... Link to comment
Asgarath83 Posted March 24, 2015 Share Posted March 24, 2015 aw, i lost all discussion today... >.<yes it's about skin file. if you detach a mesh, and name it as head_face, add into the skin file "head_face,models/players/modelsname/texturename.jpg" and fix the problem Link to comment
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