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No-face (Texture Lost)


Go to solution Solved by Wystan,

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Posted

I need expert help. I have detached a face from the already detached head mesh, and now it seems I've lost the textures on the face mesh for some reason. Modview shows the face area white now, and the face normals are not flipped. I've tried resetting the X-From on the mesh, but that doesn't seem to work either.

 

Just when I thought things were finally going right...  :mellow:

 

Is there any way to return the texture source parameters to the face mesh? I'm using 3DS Max.

Posted

It's probably about .skin file. Btw how's rigging going?

 

Oh my god! You're right!!! :o I forgot all about that! Love you!!!  :winkthumb:

 

Edit: It's... going... :ph34r: I've still got a lot of weight refining to do...

Posted

aw, i lost all discussion today... >.<

yes it's about skin file. if you detach a mesh, and name it as head_face, add into the skin file "head_face,models/players/modelsname/texturename.jpg" and fix the problem ;)

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