Jump to content

WARNING: No Weather Zones Encountered

Go to solution Solved by Didz,

Recommended Posts

Hello! I'm of the impression that I haven't been doing this correctly if I'm still getting the error in my console whenever I load the map I'm working on. To isolate where I want the rain, I've had an fx_rain inside each brush coated with the system/outside texture in my .map. This seems to do what I want in game. So my question is, how do I stop the console from displaying that message, what am I not doing that I should be?


Thanks for all help in advance!  :)

Link to comment
  • Solution

You should only have one fx_rain entity, and it can be anywhere in your map.


You need to encompass the entire bounds of your 'outside' brushes with one big 'weather zone' brush (textures/system/weatherzone). Make sure all the 'outside' brushes are within the weather zone (leave at least a 16-wide padding), and be sure to make it a misc_weather_zone brush entity.


The weather zone is optional, but it's used to reduce load times.




/*QUAKED misc_weather_zone (0 .5 .8) ?

Determines a region to check for weather contents - (optional, used to reduce load times)

Place surrounding your inside/outside brushes. It will not check for weather contents outside of these zones.





Boothand likes this
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...