Langerd Posted December 31, 2014 Posted December 31, 2014 http://www.nab622.com/tutorials/modeling_in_radiant.htmlIn the end it is an ase model but there is a spawnflag in misc_model that is called lighted.What does it mean ? It is said that it add extra realism but how ? Any ideas?
Solution Pande Posted January 2, 2015 Solution Posted January 2, 2015 NAB was a Noob. He meant spawnflags 4 or 6, 'lighted' only appears if you have DarthArth's (I believe correct me if I'm wrong) editor definition files. All it means is that the model receives lightmapping instead of vertex light. Spawnflags 4 does that and leaves the model nonsolid. Spawnflags 6 combines auto-solid and lighting. Langerd likes this
Langerd Posted January 2, 2015 Author Posted January 2, 2015 Thanks for Answer.Is this option good? O.o
Didz Posted January 2, 2015 Posted January 2, 2015 Yes, lightmaps have much better quality than vertex lighting. Lightmaps are like custom textures detailing the lighting values for a surface. Meanwhile vertex lights only give lighting values to the vertices of a surface (corners), and these are blended over the surface to give a very rough approximation. Try playing on different maps with r_vertexLight 1 (then doing vid_restart) and you'll see just how low quality it can be. Langerd likes this
Langerd Posted January 3, 2015 Author Posted January 3, 2015 It works only with Ase. ? Or with Md3 models to?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now