Langerd Posted December 31, 2014 Share Posted December 31, 2014 http://www.nab622.com/tutorials/modeling_in_radiant.htmlIn the end it is an ase model but there is a spawnflag in misc_model that is called lighted.What does it mean ? It is said that it add extra realism but how ? Any ideas? Link to comment
Solution Pande Posted January 2, 2015 Solution Share Posted January 2, 2015 NAB was a Noob. He meant spawnflags 4 or 6, 'lighted' only appears if you have DarthArth's (I believe correct me if I'm wrong) editor definition files. All it means is that the model receives lightmapping instead of vertex light. Spawnflags 4 does that and leaves the model nonsolid. Spawnflags 6 combines auto-solid and lighting. Langerd likes this Link to comment
Langerd Posted January 2, 2015 Author Share Posted January 2, 2015 Thanks for Answer.Is this option good? O.o Link to comment
Didz Posted January 2, 2015 Share Posted January 2, 2015 Yes, lightmaps have much better quality than vertex lighting. Lightmaps are like custom textures detailing the lighting values for a surface. Meanwhile vertex lights only give lighting values to the vertices of a surface (corners), and these are blended over the surface to give a very rough approximation. Try playing on different maps with r_vertexLight 1 (then doing vid_restart) and you'll see just how low quality it can be. Langerd likes this Link to comment
Langerd Posted January 3, 2015 Author Share Posted January 3, 2015 It works only with Ase. ? Or with Md3 models to? Link to comment
Pande Posted January 3, 2015 Share Posted January 3, 2015 Both. Anything baked into the map Link to comment
Langerd Posted January 3, 2015 Author Share Posted January 3, 2015 Ok many thanks for answers Link to comment
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