Exmirai Posted November 2, 2014 Posted November 2, 2014 code : itemDef_t CreateItem(menuDef_t *menu, int type){ itemDef_t *item; if (menu->itemCount < MAX_MENUITEMS) { menu->items[menu->itemCount] = (itemDef_t *)BG_Alloc(sizeof(itemDef_t)); item = menu->items[menu->itemCount]; Item_Init(item); item->type = type; item->id = menu->itemCount; item->parent = menu; Item_InitControls(item); item->parent = menu; menu->itemCount++; Com_Printf("ITEMID %d", item->id); return *item; } } The idea is that every time I call this function for a specific menu, it should increase menu->menuCount by 1, but this is not happening. Why?
spior Posted November 9, 2014 Posted November 9, 2014 I don't know how the menu code functions AT ALL, but I'm guessing you're not passing a local variable menuDef_t to that function.If you're passing a menuDef_t* (pointer) then you'd need to do some shit like itemDef_t CreateItem(menuDef_t **menu, int type)then pass it as CreateItem(&menu, type); or whatever.Ooooor you can just pass a pointer to menu->ItemCount if that's the only thing that needs to change. So it'd become... itemDef_t CreateItem(menuDef_t **menu, int type, int *ItemCount) { ... *ItemCount++; }But yeah someone correct me if I'm over-complicating this.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now