ScaryNight Posted October 8, 2014 Share Posted October 8, 2014 Hey Forum, I'm searching for "mouth or lips animations for SP Mode. I saw the "Character lip movements" Video, but the taunts are to fast and short for a own Video and some Character have different and strange movements, even If I use the Noclip cheat. So, what can I do for this ? Link to comment
mrwonko Posted October 8, 2014 Share Posted October 8, 2014 Okay, after some German PMs I understand the question. The goal is creating movies in multiplayer, the problem is getting lip-synced voices. It's possible by changing taunt sounds, but that leaves you with unwanted taunt animations. Sadly, I can't think of anything short of coding something yourself... Though it does sound like a feature that could fit into jaMME, maybe ask for it to be added there? Anybody know who was behind that again so we can ping him? Maybe I'm missing something though... Are there some chatwheel-like soundbites for siege or something? ScaryNight likes this Link to comment
Ramikad Posted October 8, 2014 Share Posted October 8, 2014 If the body animation and the lips animation aren't related, you could manually modify the "animation.cfg" in the "_humanoid" folder to replace the taunt anim with an idle one. But it may be more complicated than that. Link to comment
ScaryNight Posted October 8, 2014 Author Share Posted October 8, 2014 I'm watching in the animations.cfg and yes it is complicated, b'cause I'm not a Scripter and I don't know what I should do. I found this: FACE_SMILE FACE_TALK0 FACE_TALK1 FACE_TALK2 FACE_TALK3 FACE_TALK4 BOTH_TALK1 But how script this ? Link to comment
Ramikad Posted October 8, 2014 Share Posted October 8, 2014 It depends on what you want to do. If it's singleplayer you can simply script a certain character to freeze the animation and play a certain sound. But Mrwonko said it's for multiplayer, so scripting is not an option. In this case, granted that you coordinate with your friends to record and play the same taunt sounds, you can change the saber taunt animations in the "animations.cfg" as follow: BOTH_DUAL_TAUNT 14651 1 -1 20BOTH_ENGAGETAUNT 14651 1 -1 20BOTH_STAFF_TAUNT 14651 1 -1 20 That way (theoretically) when you press the taunt key and your character plays the chosen sound, you'll stand still instead of waving your hands along. And given the nature of the "animations.cfg" the same effect will affect every player on the server that you see; what they will see is their characters playing the normal animations if they don't have this mod.I would advise against overwriting the original assets, so I suggest you to copy the "models/players/_humanoid" folder, change the values and make a .pk3 file with it. ScaryNight likes this Link to comment
ScaryNight Posted October 8, 2014 Author Share Posted October 8, 2014 For Multi and Singleplayer. Thank you so much. Do it give for NPC too ? I mean a command that NPC automatic do it. Link to comment
Ramikad Posted October 8, 2014 Share Posted October 8, 2014 For NPCs it can be done via scripting, at least in Singleplayer. As long as the specific NPC has a "npc_targetname" key value you can set up a script with BehavEd that affects that specific NPC and tells it to play "xxx.wav" sound with CHAN_VOICE as audio channel. I'm not sure if this works in Multiplayer as well. I believe that NPCs in MP can be limitedly scripted, provided that you have triggers to activate the scripts; in SP, if you have the NPCs set up with their npc_targetname you can simply type "/runscript <scriptname>". I don't know if the "/runscript" command also works in MP. ScaryNight likes this Link to comment
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