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can't get the normals right/transparent model issue


Go to solution Solved by Guest KENNITHH,

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Posted

What parts are you talking about? It appears quite correct to me. You can check by enabling Backface Culling in the Shading settings and enabling face normals in the Mesh Display settings when in editing mode.

Mandalorian likes this
  • Solution
Guest KENNITHH
Posted

@@Mandalorian, are you using a shader for the model? If not you should, if you do, try adding "cull none" or "cull disable".

 

 

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