ensiform Posted September 15, 2014 Posted September 15, 2014 So there are some siege related/or just gamecode in general but seems to affect siege more type bugs that have been fixed already. But there are still some that have not. Siege glitches seem to mostly have been left out as of lately in terms of fixes. Trying to think off hand what has been fixed either directly by OJK or through the modbase merge would be (please feel free to add to this list if I forgot any or isn't actually fixed):Detpacks near objectives and switching/disconnectingGhost player due to reconnect in walkerTrip mines doing incorrect damage on explosion (slot 0 vs rest of players)Door unlockingGlowing lights on players/bodies/siege specsShooting self with disruptorSlot 0 "+use bugs", and really almost all slot 0 bugs in general are fixed now iirc. Some NPC ones may still be left though.Fast teamswitchFixed memory corruption in the advanced log code when an NPC fires a weapon or picks up an itemFast disconnect-reconnect causing items to disappear into the ether shouldn't happen anymoreShow siege dead spectators with dead information on the teamoverlaySiege spectators cannot be followed anymorecgame prediction for flying through certain entities like the big turrets on hoth while siege deadPortable sentries that die because of nodrop volumes (big lifts on hoth) will now properly clear sentrydeployed flag.Some double doors had problems where real spectators could not teleport through them. A few angled / height difference on both side ones are still broken (probably wontfix).Dying in lava should no longer cause the lava sounds to stick while siege dead.More consistent tempspectate checks.Don't allow /kill when siege dead.Prevent crash when NPCs are knocked down.Siege voice chats didn't play per character sounds even if they existed. ( See: http://jkhub.org/files/file/2051-fixed-vchat/ for the pk3 of fixed sounds )Some that are possibly known already but not fixed (please feel free to add to this list):Hoth bridge exploit and similar. (There's a fix from the old LF community but we aren't using it)Floating eweb on disconnecting players ( have fix, untested )Non detpack projectiles can still probably damage objects on teamswitch/disconnect.Glitches with the codes not spawning at a reasonable location after destroying the droid on hoth. IE: flying up into the ceiling and beyond. ( OJP has fix, but not used iirc )Siege file(s), siege team and class files buffer issues. Probably won't really do a fix here because to fully have the effect wanted you want the server and client to be fixed. And dynamic memory allocation isn't always the best option.I had others in my old mod which were optional or things like anti taking the codes backwards etc. Or cutting through the wall holes on desert before the wall was destroyed was fixed via a level fixes with solid brush until wall was destroyed. Don't really feel like digging through that mess at the moment Mysterious Stranger and Grab like this
Mysterious Stranger Posted September 15, 2014 Posted September 15, 2014 How about the bug where turning in two droid parts at the same time would only count one and thus dooms Attacking team in Desert?
ensiform Posted September 15, 2014 Author Posted September 15, 2014 Hmm, that trigger is supposed to have a wait time of 1 second so I don't know. Most definitely not fixed that's for sure
Mysterious Stranger Posted September 15, 2014 Posted September 15, 2014 There was an old fix for that Desert bug. I think it was even hosted here when JKHub first started up. No idea if it's still around though.
ensiform Posted September 15, 2014 Author Posted September 15, 2014 If it required a modded bsp thats not a good change.
eezstreet Posted September 16, 2014 Posted September 16, 2014 Fixed:- Fixed VChat so my mod works correctly/consistently Unconfirmed:- I seem to recall some slot 0 bugs with tech classes, don't hold me to this.
thepolis Posted September 19, 2014 Posted September 19, 2014 Siege should be deprecated. It has been dead for years.
Xycaleth Posted September 19, 2014 Posted September 19, 2014 Siege should be deprecated. It has been dead for years.With a little rewording... "JKA should be deprecated. It has been dead for years." It still makes sense
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