IrocJeff Posted September 1, 2014 Share Posted September 1, 2014 For Jedi Outcast, how do I get this in game? The stormtroopers and officers get replaced but these are not in game originally. Link to comment
Circa Posted September 4, 2014 Share Posted September 4, 2014 More info. What Imperial Commando? Link to comment
IrocJeff Posted September 4, 2014 Author Share Posted September 4, 2014 More info. What Imperial Commando? I had this Imperial Commando file that originally was in a zipped file called HS_ImperialCommando. It was stated in the description that it was for Jk2. I found it on some site when I downloaded and installed Hapslash's Stormtroopers. I put both in my base directory and the stormtroopers were overwritten by the pk3 but the Imperial Commando wasn't since it is not in Jedi Outcast originally. It looks an aweful lot like what is on Hapslash's website. The files are dated the same time as his updates on the site and there are even all new sounds with it. I guess what I'm trying to ask is how do I create a new npc for Jedi outcast. i'll send you the file if you like. Link to comment
Circa Posted September 4, 2014 Share Posted September 4, 2014 JK2 uses a .cfg for NPC's, instead of JKA's .npc files. So you just have to add the NPC entry to that file, I believe. Link to comment
IrocJeff Posted September 4, 2014 Author Share Posted September 4, 2014 I copied and modified a stormtrooper entry and had some good luck with it. I used the NPC Spawner in a test map and an invisible Imperial Commando appeared. It noticed me, fired at me, and even the new sounds played, but, no skin. Any ideas ? imperialcommando { playerModel imperialcommando health 60 headPitchRangeDown 30 reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 rank ensign scale 110 playerTeam enemy enemyTeam player // race klingon class imperialcommando height 68 crouchheight 52 walkSpeed 51 runSpeed 200 snd imperialcommando sndcombat imperialcommando sndextra imperialcommando yawspeed 90 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } Link to comment
Circa Posted September 4, 2014 Share Posted September 4, 2014 Is the playermodel line correct? i.e. does the imperialcommando folder exist in the models/players/ folder? Link to comment
IrocJeff Posted September 4, 2014 Author Share Posted September 4, 2014 yeah, it is set up the correct way. Link to comment
Circa Posted September 4, 2014 Share Posted September 4, 2014 yeah, it is set up the correct way.Send it to me, I'll take a look. Link to comment
Circa Posted September 4, 2014 Share Posted September 4, 2014 @@IrocJeff the issue is that it actually is a JKA model. If there was a JK2 version at some point, you'll need to find that one instead. Link to comment
IrocJeff Posted September 4, 2014 Author Share Posted September 4, 2014 Well that blows. Link to comment
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