Omicron Posted July 15, 2014 Posted July 15, 2014 Is it possible to map an ROQ onto a texture for a skin either by having the .skin file point to it directly, or by doing it via a shader? Part of me seems to remember an ROQ being mapped on a texture for a saber blade, but can't really remember fully what it was.And if you can, what shader stage keywords could you use/not use with it (if any)?
Didz Posted July 15, 2014 Posted July 15, 2014 It is possible to have ROQ videos play on models - and pretty much anything else in the game. Try the shader 'textures/video/raven' for example and it'll play the Raven opening sequence. You can find the code for that video shader in one of the shader files (I can't remember which). Omicron likes this
Omicron Posted July 15, 2014 Author Posted July 15, 2014 Thanks Ditz! So can you also map .efx files onto models with shaders, or is that just not possible?
Szico VII Posted July 15, 2014 Posted July 15, 2014 I think there is a shadercommand to do with surfaceFx which might work, as it does for sprites. Omicron likes this
Omicron Posted July 16, 2014 Author Posted July 16, 2014 Oh, and if the ROQ has sound, would the sound also be played if it was on a skin?
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