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Star Wars Original Trilogy Recreation.


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Posted

Hey guys, ever since I started playing Jedi Academy, I have wanted to make short films in the engine, machinimas if you will. I started this by creating some scenes (Mainly Duels) in the star wars movies, that was several years ago. After learning alot I have decided to work on a larger project, recreating the films, in jedi academy. 

 

I am still deciding if I should recreate it in MP or SP, I have always made the films on SP but all the quality machinimas made in JKA are made in MP, so maby that could be a possiblity, only problem being that well, I need actors. 

 

I have just about all the resources thanks to the modders of JKA, maps, models, etc. 

 

My second big issue is using actual dialogue from the films. I usually use subtitles but lets be honest, thats boring shit. I could get some people to do voice overs for certain dialogue, or even do it myself but thats just not authentic.

 

And one last problem, when I use the cheat `Levelshot` the game crashes with a error saying  `z_free(): Corrupt zone tail` 

 

Any suggestions on making this would be greatly appreciated. 

Posted
  On 7/7/2014 at 6:18 PM, Jolly said:

Hey guys, ever since I started playing Jedi Academy, I have wanted to make short films in the engine, machinimas if you will. I started this by creating some scenes (Mainly Duels) in the star wars movies, that was several years ago. After learning alot I have decided to work on a larger project, recreating the films, in jedi academy. 

 

I am still deciding if I should recreate it in MP or SP, I have always made the films on SP but all the quality machinimas made in JKA are made in MP, so maby that could be a possiblity, only problem being that well, I need actors. 

 

I have just about all the resources thanks to the modders of JKA, maps, models, etc. 

 

My second big issue is using actual dialogue from the films. I usually use subtitles but lets be honest, thats boring shit. I could get some people to do voice overs for certain dialogue, or even do it myself but thats just not authentic.

 

And one last problem, when I use the cheat `Levelshot` the game crashes with a error saying  `z_free(): Corrupt zone tail` 

 

Any suggestions on making this would be greatly appreciated. 

 

 

Hey, since they are already making this... :rolleyes: .... I can use someone like you for some scripted sequences involving dialogue and subtitles and whatnot. If your interested let me know. I have two scenes I need done, one in game, one to close the game. Maybe some other smaller stuff if your up for it. Let me know. 

therfiles likes this
Posted
  On 7/8/2014 at 12:31 AM, IrocJeff said:

Hey, since they are already making this... :rolleyes: .... I can use someone like you for some scripted sequences involving dialogue and subtitles and whatnot. If your interested let me know. I have two scenes I need done, one in game, one to close the game. Maybe some other smaller stuff if your up for it. Let me know. 

If I was a modder, I would love to. But I have no modding experience, other wise I would love to help. 

  On 7/8/2014 at 12:03 AM, therfiles said:

Me and @@Circa may or may not be already doing something similar to this, but in a playable level form...but that's all hush hush as they say. :ph34r:

Sounds interesting! Good luck with it. 

Posted
  On 7/8/2014 at 12:03 AM, therfiles said:

Me and @@Circa may or may not be already doing something similar to this, but in a playable level form...but that's all hush hush as they say. :ph34r:

aaaaand not it's not.... :P

Posted
  On 7/7/2014 at 6:18 PM, Jolly said:

And one last problem, when I use the cheat `Levelshot` the game crashes with a error saying  `z_free(): Corrupt zone tail` 

 

Any suggestions on making this would be greatly appreciated. 

 

For the voice actors, I recommend sourcing from: http://voiceactingalliance.com

 

Machinimas are not the preferred production type there, but if you can show a serious level of commitment with a detailed script and concept character images, you should get a good response.

 

Regarding the "levelshot" problem, if you are on Windows I know there are some third party utilities that allow you to take a screenshot in game. If you are on a Mac, you can use Command + Shift + 3.

 

Here is an excellent tutorial on how to film in Jedi Academy:

 

http://www.chopshopservers.com/education/video_editing_tutorial_by_commodore/

 

The Force Temple used to have a great one, too, but that's gone now… :( How I miss that site...

Posted
  On 7/8/2014 at 5:40 AM, kenoi said:

For the voice actors, I recommend sourcing from: http://voiceactingalliance.com

 

Machinimas are not the preferred production type there, but if you can show a serious level of commitment with a detailed script and concept character images, you should get a good response.

 

Regarding the "levelshot" problem, if you are on Windows I know there are some third party utilities that allow you to take a screenshot in game. If you are on a Mac, you can use Command + Shift + 3.

 

Here is an excellent tutorial on how to film in Jedi Academy:

 

http://www.chopshopservers.com/education/video_editing_tutorial_by_commodore/

 

The Force Temple used to have a great one, too, but that's gone now… :( How I miss that site...

Level shot basicly removes the HUD so when you film (I use fraps) there is no stupid HUD in the way. Since I use to use KOTF, which I currently dislike after I found out the problems tim caused, I do not use it. This meaning I have to download things from this site, the god of the utilities on this site to help me film is CamSP, which I thank @@therfiles for. Any way, thank you for the suggestions :P 

therfiles likes this
Posted
  On 7/8/2014 at 5:19 PM, Jolly said:

Level shot basicly removes the HUD so when you film (I use fraps) there is no stupid HUD in the way.

 

You could just bind cg_draw2d:

 

bind O "cg_draw2d !"

 

This will bind the HUD visuals toggling to the O key on your keyboard.

 

Otherwise you can "set" the value to 0 (to hide HUD) or 1 (to show HUD).

Posted

Here are a couple of useful camera setups. I use these for gameplay, but they can be used for filming, too:

 

Make sure you enable cheats first. Use the ,./ and ' keys to switch views with this setup.

 

Action View:

 

bind , "seta cg_thirdpersonrange 40 ; seta cg_thirdpersonvertoffset 0 ; seta cg_fov 97 ; seta cg_thirdpersoncameradamp 0.9 ; seta cg_thirdpersontargetdamp 0.9 ; seta cg_drawcrosshair 0 ; seta cg_thirdpersonalpha 1"

 

Fixed Camera:

 

bind / "cg_thirdpersoncameradamp 0.0 ; seta cg_thirdpersonalpha 1 ;"

 

First Person Lightsaber (MP only):

 

bind ' "seta cg_fov 97 ; seta cg_thirdpersonalpha 0 ; seta cg_thirdpersonrange 0.1 ; seta cg_thirdpersonvertoffset 0 ; seta cg_thirdpersontargetdamp 1 ; seta cg_thirdpersoncameradamp 1"

 

Default View (Reset):

 

bind . "reset cg_thirdpersonrange ; reset cg_thirdpersonvertoffset ; reset cg_fov ; reset cg_thirdpersoncameradamp ; reset cg_thirdpersontargetdamp ; reset cg_drawcrosshair ; reset cg_thirdpersonalpha"

 

There is also this bullet time visual effects script:

 

bind K "timescale 0.9 ; wait ; timescale 0.6 ; wait ; timescale 0.3"
bind L "timescale 0.6 ; wait ; timescale 0.9 ; wait ; timescale 1"
 
K will slow things down, and L will bring them back into real life speed.
 
You can bind any of these to any key you like, of course.
Jolly likes this
Posted
  On 7/8/2014 at 5:30 PM, kenoi said:

You could just bind cg_draw2d:

 

bind O "cg_draw2d !"

 

This will bind the HUD visuals toggling to the O key on your keyboard.

 

Otherwise you can "set" the value to 0 (to hide HUD) or 1 (to show HUD).

Thanks :D

Posted
  On 7/8/2014 at 7:01 PM, Jolly said:

Thanks :D

 

You're quite welcome. ;)

 

I look forward to watching your version of A New Hope and your other videos.

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