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Widescreen images


Exmirai

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Posted

Nope.

 

Rendering on the screen ie 2d/hud is hardcoded to be 640x480 virtual coordinates.

 

Plus neither of those are power of two.  And enforcing power of two textures is faster than scaling to closest power of two.

Posted

@ If you're going to suggest ideas, can you give reasons for adding the features. For example, what benefit does adding widescreen images provide?

Posted

because some of the images become.... ugly after changing them from widescreen to power of-2, and subsequent stretching back to widescreen, for example ...

 

BEFORE:

6ab4ba0dd0e5.png

 

 

AFTER:

 

d553369175c7.png

 

I think this will be enough: d

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