Exmirai Posted May 30, 2014 Share Posted May 30, 2014 Could we load widescreen images? e.g: 1920 x 1080.... Link to comment
ensiform Posted May 30, 2014 Share Posted May 30, 2014 Nope. Rendering on the screen ie 2d/hud is hardcoded to be 640x480 virtual coordinates. Plus neither of those are power of two. And enforcing power of two textures is faster than scaling to closest power of two. Link to comment
Xycaleth Posted May 30, 2014 Share Posted May 30, 2014 @ If you're going to suggest ideas, can you give reasons for adding the features. For example, what benefit does adding widescreen images provide? Link to comment
Exmirai Posted May 30, 2014 Author Share Posted May 30, 2014 because some of the images become.... ugly after changing them from widescreen to power of-2, and subsequent stretching back to widescreen, for example ... BEFORE: AFTER: I think this will be enough: d Link to comment
redsaurus Posted May 30, 2014 Share Posted May 30, 2014 So resize your widescreen image to a power of two rather than cropping it... Xycaleth likes this Link to comment
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