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Widescreen images


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Rendering on the screen ie 2d/hud is hardcoded to be 640x480 virtual coordinates.


Plus neither of those are power of two.  And enforcing power of two textures is faster than scaling to closest power of two.

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because some of the images become.... ugly after changing them from widescreen to power of-2, and subsequent stretching back to widescreen, for example ...










I think this will be enough: d

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