ZeroRaven Posted May 26, 2014 Share Posted May 26, 2014 So I've been working on some custom maps, yet any time I load them into JA after using the console commands /SV_PURE 0 and /DEVMAP (mapname), I suffer from a horrendus tilation issue.It only occurs when testing a new map, I.E non PK3.Presently I'm using Radiant 1.6 (recently upgraded to it from 1.4).I've had the issue before and thats why I religiously make sure I use SV_PURE 0 before loading up the map, just to make sure its reading from the base directory too.Any ideas on this? Is it a console command issue? As I said it only happens when I load a non packaged Map.All PK3 files I've tested with work fine. Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
ZeroRaven Posted May 26, 2014 Author Share Posted May 26, 2014 Well just as an example. This same error occurs any time i try to test a level. Is it a bug with Radiant 1.6?Last time this happened I was told to just use SV_PURE 0 and it solved the problem, hence why I automatically use that console command BEFORE opening the map.Also note the re_addpolytoscene error. Thats also been occuring and I cant figure out why. Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted May 27, 2014 Share Posted May 27, 2014 Q3Map2 can't find the textures when compiling and thus assumes a (very small) default size. Supply the correct fs_basepath, or, if you're compiling from GTK Radiant, set that up properly. Link to comment
ZeroRaven Posted May 27, 2014 Author Share Posted May 27, 2014 Well checked my basepath settingsBasepath: E:/games/Lucasarts/Star Wars - Jedi Academy/GameData/base/ (set up on my external)Select Mod: Jedi Knight Jedi Academyfs_game: (blank)Mapping mode: Multiplayer Mapping ModeSo I'm not sure whats going on. Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted May 27, 2014 Share Posted May 27, 2014 Basepath should be GameData, not base, it's the path where base is located, not the path of base. Link to comment
ZeroRaven Posted May 27, 2014 Author Share Posted May 27, 2014 Well after double checking and setting basepath to gamedata (though radiant 1.4 uses basepath as gamedata/base), I still have the tilation issue with 1.6Managed to get the map loading right from 1.4 however.Does 1.6 have an issue with running on XP 32bit? Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted May 27, 2014 Share Posted May 27, 2014 I'm not sure, but I think you can't quite change all the setting for 1.6 from the editor itself, look at ja.game/local.pref and games/ja.game in the radiant install directory, I think one of them (probably the latter) has some paths in it, too. Link to comment
ZeroRaven Posted May 27, 2014 Author Share Posted May 27, 2014 @@mrwonkohere is the listing from the games/ja.game file<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?><game name="Jedi Academy and mods" enginepath_win32="E:\games\Lucasarts\Star Wars - Jedi Academy\GameData" gametools_win32="E:/downloads/GtkRadiant-1.6.4-20130824/installs/JAPack/game" prefix=".ja" basegame="base" shaderpath="shaders" default_scale="0.25" caulk_shader="textures/system/caulk"/>as you see engine path points to gamedata, and basegame is set to base.Though I also noticed default_scale is set to .25 or does that just mean .25 in editor? Check out some of my previous works:JK Hub - [Editor: Zero Raven] Link to comment
mrwonko Posted May 27, 2014 Share Posted May 27, 2014 default_scale is for the editor. Okay, then you may have to adjust the paths in scripts/user*.proj... Link to comment
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