Atera Posted May 10, 2014 Share Posted May 10, 2014 Hey So getting close to finishing my map and I was wondering if there is a tool that can read a .map/.bsp and perhaps search your game director for the textures/shaders/models etc being used and then automatically make a folder/create a pk3 from that. If there is such a thing: I would truly appreciate a link to download it. If there is no such thing: Why hasn't anyone made it? Link to comment
Asgarath83 Posted May 10, 2014 Share Posted May 10, 2014 For Map, gtk radiant.For Bsp: Entity Viewer by Biro Lazslo. Yu can see BSP Contains, shader and texture use in surfaces of walls and terrains. Alla enttiy list with all parameters and origin, include the worldspawn setting. very useful, yu can check a map without decompilation. I have updated for You. You can download here: http://www.sendspace.com/file/23b24j Link to comment
MoonDog Posted May 10, 2014 Share Posted May 10, 2014 If there is no such thing: Why hasn't anyone made it? Are you referring to how CoD checks contents and dependencies and then builds the fastfile? Yeah, this isn't CoD. You'll be manually packing your PK3. It helps to have a second, completely clean installation of JKA for this process. That way you'll know if you are missing anything. It's best practice, however, to keep your folders well organized; following a coherent naming convention in the base folder. That way it becomes super easy, and far less stressful to pack up your map. #beentheredonethatlostsomesanityalongtheway Link to comment
Atera Posted May 10, 2014 Author Share Posted May 10, 2014 A user on Quake3World gave me this => " MapackerQuote:Mapacker v1.03 -- 14th December 2002Equim -- equim@planetquake.com -- http://www.planetquake.com/equimExample bat file: Code:mapacker -basepath "C:\Quake III Arena\baseq3" -overwrite -includemd3 maps\mymap.mapMake sure you double check everything you want is in your pk3 after. Im not sure if when you use "usemd3" that it includes the textures for said model.The .options file is self configured to not include anything from the following pk3s:exclude pak?.pk3exclude common-spog.pk3exclude common-qer.pk3exclude textures/radiant/*You can edit that to your liking" I hope it works! Link to comment
Atera Posted May 11, 2014 Author Share Posted May 11, 2014 Update: Amazing! It doesn't seem to add shaders sadly. And most if not all .PNG textures I have (which arent that many so no big deal). Atleast it makes the process in general a lot easier Link to comment
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