Atera Posted May 9, 2014 Posted May 9, 2014 As I compile my map and share many pk3s containing textures and shaders to my friends among other things, some complain about major glitches during gameplay. I have a clean base folder and it works fine for me. But some run into issues such as their lightsabers have black edges and some textures are odd. Main menu lacks textures, body parts are invisible, etc. When removing two pk3s containing a bunch of textures/shaders, it resolved the problem but obviously they cant see pretty much the entire map as most textures are in those pk3s that i've made where i just add a bunch of textures there. But a vast part of those textures are used in map and when we later make a seperate PK3, adding them there: Will this not cause the same issue? Here are two images illustrating the issue:https://jkhub.org/images/HAZ6Os9.png (Black lightsaber edge, poor textures on character)https://jkhub.org/images/M10QRWZ.jpg (Missing textures in the main menu) What exactly causes this and is there a fix? And on the topic:When making a pk3, what would be the best way to see exactly what textures/shaders ive used and add them? I assume I have to add them one by one, right?
eezstreet Posted May 9, 2014 Posted May 9, 2014 One bad shader probably broke all the others. It tends to happen when a .shader file has issues with the { }s
Atera Posted May 9, 2014 Author Posted May 9, 2014 One bad shader probably broke all the others. It tends to happen when a .shader file has issues with the { }sI see.Comparing the two pk3s, there were only 4 shaders that were in both and since both needed to be removed to fix the issue: I took a look in one and found => textures/fogs/hoth{ qer_editorimage textures/fogs/Hoth2_bluefog qer_nocarve qer_trans 0.5 surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0.7 0.7 0.7 ) 8192 cull twosided}}textures/fogs/korriban{ qer_editorimage textures/fogs/fog.tga qer_nocarve surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0.95 0.97 0.77 ) 7000.0 cull twosided} A double use of "} }" Could that have caused it? Fixed it now but gotta wait a bit for my friends to wake up before I can know for sure.
JAWSFreelao Posted May 18, 2014 Posted May 18, 2014 What shaders did you have to fix in order for eveeryything to work again?
Atera Posted May 19, 2014 Author Posted May 19, 2014 What shaders did you have to fix in order for eveeryything to work again?"textures/fogs/hoth{ qer_editorimage textures/fogs/Hoth2_bluefog qer_nocarve qer_trans 0.5 surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0.7 0.7 0.7 ) 8192 cull twosided}}textures/fogs/korriban{ qer_editorimage textures/fogs/fog.tga qer_nocarve surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog surfaceparm trans q3map_nolightmap fogparms ( 0.95 0.97 0.77 ) 7000.0 cull twosided}" Notice the two: }} It was only supposed to be one.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now