Tempust85 Posted February 11, 2014 Share Posted February 11, 2014 Any player models or misc_model_static's in my map aren't using the lighting. I'm doing a full compile, minus bounce 8. Any ideas? therfiles likes this Link to comment
therfiles Posted February 11, 2014 Share Posted February 11, 2014 I have a similar problem. While my darkly lit maps look the way I want, the misc_model_statics are practically full-bright. It's very odd and takes you out of the atmosphere. Link to comment
Tempust85 Posted February 11, 2014 Author Share Posted February 11, 2014 @@therfiles You can use the key and value _rs 1 to receive shadows & _cs 1 to cast shadows on the misc_model_static. No matter what I do, I can't seem to make anything but the map itself be affected by lighting. therfiles likes this Link to comment
Solution Tempust85 Posted February 11, 2014 Author Solution Share Posted February 11, 2014 Found out the issue. It didn't like that I manually set the gridsize. therfiles likes this Link to comment
mrwonko Posted February 11, 2014 Share Posted February 11, 2014 Maybe you confused blocksize and gridsize... The former is for vis, the latter for the light grid. What had you set it to? Link to comment
Tempust85 Posted February 12, 2014 Author Share Posted February 12, 2014 I set the value of gridsize to 128x128x256. I was messing around with things to see what does what. Link to comment
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