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Gametype rotation


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Yes it's possible but you need to use custom script

seta ffa1 "set g_gametype 0; map mp/ffa1; set nextmap vstr ffa2"
seta ffa2 "set g_gametype 0; map mp/ffa2; set nextmap vstr ffa3"
seta ffa3 "set g_gametype 0; map mp/ffa3; set nextmap vstr ffa4"
seta ffa4 "set g_gametype 0; map mp/ffa4; set nextmap vstr ffa5"
seta ffa5 "set g_gametype 0; map mp/ffa5; set nextmap vstr ctf1"

seta ctf1 "set g_gametype 8; map mp/ctf1; set nextmap vstr ctf2"
seta ctf2 "set g_gametype 8; map mp/ctf2; set nextmap vstr ctf3"
seta ctf3 "set g_gametype 8; map mp/ctf3; set nextmap vstr ctf4"
seta ctf4 "set g_gametype 8; map mp/ctf4; set nextmap vstr ctf5"
seta ctf5 "set g_gametype 8; map mp/ctf5; set nextmap vstr hoth"

seta hoth "set g_gametype 7; map mp/siege_hoth; set nextmap vstr desert"
seta desert "set g_gametype 7; map mp/siege_desert; set nextmap vstr korriban"
seta korriban "set g_gametype 7; map mp/siege_korriban; set nextmap vstr ffa1"

vstr ffa1

EDIT: fixed

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