eezstreet Posted February 9, 2014 Posted February 9, 2014 Here is a complete list of what has been changed in the mod thus far, in no particular orderAll of the standard OpenJK fixes.35+ new cvars, all of which are detailed here.Text crawl music has been improved. It is now hacked to run in stereo audio as well.Crosshair is corrected for aspect ratio (not stretched)New fontsweapons.dat changed into a .json file which can be switched via g_weaponFile cvar.First person weapons can now use .GLM properly.Added in SFX sabers (similar looking blades to EOC, MB2, JA++, ...)Numerous AI changes, all documented here.Angelscript coding system, which allows modders to change weapon behavior (and maybe force powers and HUD) without altering the actual code underneath.Currently queued changes (not in my development build):JK2 skeleton has been merged with JKA skeleton. (@@DT85)New weapon models for the Disruptor rifle, Imperial pistol (which may or may not become a usable weapon at some point), Bowcaster, and Flechette (@@Silverfang, @@Resuru)New graphics for binoculars Omicron, Futuza and hleV like this
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