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Posted

So here's the animations that I've converted from JO to JKA's GLA

 

 


Kejim Post
*************

BOTH_COCKPIT_CONSOLE1
BOTH_COCKPIT_SIT
BOTH_COCKPIT_CONSOLE2
BOTH_COCKPIT_CONSOLE2_PARTIAL
BOTH_COCKPIT_HEADNOD
BOTH_COCKPIT_HEADSHAKE
BOTH_COCKPIT_HEADTILTLSTART
BOTH_COCKPIT_HEADTILTLSTOP
BOTH_COCKPIT_HEADTILTRSTART
BOTH_COCKPIT_HEADTILTRSTOP
BOTH_COCKPIT_SLEEP6START
BOTH_COCKPIT_SLEEP6STOP
BOTH_COCKPIT_TALKGESTURE11START
BOTH_COCKPIT_TALKGESTURE11STOP
BOTH_COCKPIT_TALKGESTURE7START
BOTH_COCKPIT_TALKGESTURE7STOP
BOTH_COCKPIT_TALKGESTURE8START
BOTH_COCKPIT_TALKGESTURE8STOP
BOTH_COCKPIT_TALKL1
BOTH_COCKPIT_TALKL1START
BOTH_COCKPIT_TALKL1MIDTOSTART
BOTH_COCKPIT_TALKL1STOPTOMID
BOTH_COCKPIT_TALKL1STOP
BOTH_COCKPIT_TALKL1MIDTOSTOP
BOTH_COCKPIT_TALKL1STARTTOMID
BOTH_COCKPIT_TALKR1
BOTH_COCKPIT_TALKR1START
BOTH_COCKPIT_TALKR1MIDTOSTART
BOTH_COCKPIT_TALKR1STOPTOMID
BOTH_COCKPIT_TALKR1STOP
BOTH_COCKPIT_TALKR1MIDTOSTOP
BOTH_COCKPIT_TALKR1STARTTOMID

 

After Kejim Base
********************

BOTH_EXAMINE1
BOTH_EXAMINE1START
BOTH_EXAMINE1STOP
BOTH_EXAMINE2
BOTH_EXAMINE2START
BOTH_EXAMINE2STOP
BOTH_EXAMINE3
BOTH_EXAMINE3START
BOTH_EXAMINE3STOP

 

Nar Shaddaa
*****************

BOTH_SLAMSABERDOWN
BOTH_BARTENDER_COWERLOOP
BOTH_BARTENDER_COWER
BOTH_BARTENDER_COWERSTART
BOTH_BARTENDER_IDLE1
BOTH_BARTENDER_THROW1

 

Yavin
********

BOTH_ESCAPEPOD_LEAVE1
BOTH_ESCAPEPOD_LEAVE2

 

Valley of the Jedi
*********************

BOTH_FORCEFOUNTAIN1_LOOP
BOTH_FORCEFOUNTAIN1_MIDDLE
BOTH_FORCEFOUNTAIN1_START
BOTH_FORCEFOUNTAIN1_STOP

therfiles and Circa like this
Posted

Still figuring out how to make the animation of Kyle and Jan kissing, DT? I...kinda am eager to see that animation again. I mean can you blame me or anyone else? Having your own characters, if the Kyle and Jan npc files are modified to represent them instead of default Kyle and Jan, kissing, say using your V.2 Toshi Luke and Mara Jade, would be wicked sweet. :3

Posted

I've done bit of a test run (mangling the assets to work) and it works pretty well. Any jittering I can of course clean up, just will take some time.

  • 2 weeks later...
Posted

@@eezstreet

 

The jittering is either a bit less or spot on with what you have in the original JO GLA.

 

Do you want all 5 fingers with all 3 segments & toes added back (like JO) or kept as-is (like JKA)? The only thing that would need to be done is a conversion table to convert base JKA models to the new GLA.

Posted

@@eezstreet

 

The jittering is either a bit less or spot on with what you have in the original JO GLA.

 

Do you want all 5 fingers with all 3 segments & toes added back (like JO) or kept as-is (like JKA)? The only thing that would need to be done is a conversion table to convert base JKA models to the new GLA.

I dunno, it depends. Would it be a lot of work to have 5 fingers with all three segments?
Posted

Not at all, they are present in all of JKA's animations but they were not included during compile. Would take maybe 20 mins tops to put them in. :P

Posted

Go for it then. I was curious about making some more animations myself at some point for some things (e.g, Stormtroopers in front of the base on Kejim aren't just standing there, etc) as well.

Tempust85 likes this

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