Tempust85 Posted January 27, 2014 Share Posted January 27, 2014 So here's the animations that I've converted from JO to JKA's GLA Kejim Post*************BOTH_COCKPIT_CONSOLE1BOTH_COCKPIT_SITBOTH_COCKPIT_CONSOLE2BOTH_COCKPIT_CONSOLE2_PARTIALBOTH_COCKPIT_HEADNODBOTH_COCKPIT_HEADSHAKEBOTH_COCKPIT_HEADTILTLSTARTBOTH_COCKPIT_HEADTILTLSTOPBOTH_COCKPIT_HEADTILTRSTARTBOTH_COCKPIT_HEADTILTRSTOPBOTH_COCKPIT_SLEEP6STARTBOTH_COCKPIT_SLEEP6STOPBOTH_COCKPIT_TALKGESTURE11STARTBOTH_COCKPIT_TALKGESTURE11STOPBOTH_COCKPIT_TALKGESTURE7STARTBOTH_COCKPIT_TALKGESTURE7STOPBOTH_COCKPIT_TALKGESTURE8STARTBOTH_COCKPIT_TALKGESTURE8STOPBOTH_COCKPIT_TALKL1BOTH_COCKPIT_TALKL1STARTBOTH_COCKPIT_TALKL1MIDTOSTARTBOTH_COCKPIT_TALKL1STOPTOMIDBOTH_COCKPIT_TALKL1STOPBOTH_COCKPIT_TALKL1MIDTOSTOPBOTH_COCKPIT_TALKL1STARTTOMIDBOTH_COCKPIT_TALKR1BOTH_COCKPIT_TALKR1STARTBOTH_COCKPIT_TALKR1MIDTOSTARTBOTH_COCKPIT_TALKR1STOPTOMIDBOTH_COCKPIT_TALKR1STOPBOTH_COCKPIT_TALKR1MIDTOSTOPBOTH_COCKPIT_TALKR1STARTTOMID After Kejim Base********************BOTH_EXAMINE1BOTH_EXAMINE1STARTBOTH_EXAMINE1STOPBOTH_EXAMINE2BOTH_EXAMINE2STARTBOTH_EXAMINE2STOPBOTH_EXAMINE3BOTH_EXAMINE3STARTBOTH_EXAMINE3STOP Nar Shaddaa*****************BOTH_SLAMSABERDOWNBOTH_BARTENDER_COWERLOOPBOTH_BARTENDER_COWERBOTH_BARTENDER_COWERSTARTBOTH_BARTENDER_IDLE1BOTH_BARTENDER_THROW1 Yavin********BOTH_ESCAPEPOD_LEAVE1BOTH_ESCAPEPOD_LEAVE2 Valley of the Jedi*********************BOTH_FORCEFOUNTAIN1_LOOPBOTH_FORCEFOUNTAIN1_MIDDLEBOTH_FORCEFOUNTAIN1_STARTBOTH_FORCEFOUNTAIN1_STOP therfiles and Circa like this Link to comment
TheWhitePhoenix Posted January 27, 2014 Share Posted January 27, 2014 Still figuring out how to make the animation of Kyle and Jan kissing, DT? I...kinda am eager to see that animation again. I mean can you blame me or anyone else? Having your own characters, if the Kyle and Jan npc files are modified to represent them instead of default Kyle and Jan, kissing, say using your V.2 Toshi Luke and Mara Jade, would be wicked sweet. :3 Link to comment
Tempust85 Posted January 27, 2014 Author Share Posted January 27, 2014 I'll add those to the list, thanks. If I've left out any, let me know. Link to comment
eezstreet Posted January 27, 2014 Share Posted January 27, 2014 I just hope that the jittering won't be an issue. Link to comment
Tempust85 Posted January 28, 2014 Author Share Posted January 28, 2014 I've done bit of a test run (mangling the assets to work) and it works pretty well. Any jittering I can of course clean up, just will take some time. Link to comment
Tempust85 Posted February 8, 2014 Author Share Posted February 8, 2014 @@eezstreet The jittering is either a bit less or spot on with what you have in the original JO GLA. Do you want all 5 fingers with all 3 segments & toes added back (like JO) or kept as-is (like JKA)? The only thing that would need to be done is a conversion table to convert base JKA models to the new GLA. Link to comment
eezstreet Posted February 8, 2014 Share Posted February 8, 2014 @@eezstreet The jittering is either a bit less or spot on with what you have in the original JO GLA. Do you want all 5 fingers with all 3 segments & toes added back (like JO) or kept as-is (like JKA)? The only thing that would need to be done is a conversion table to convert base JKA models to the new GLA.I dunno, it depends. Would it be a lot of work to have 5 fingers with all three segments? Link to comment
Tempust85 Posted February 8, 2014 Author Share Posted February 8, 2014 Not at all, they are present in all of JKA's animations but they were not included during compile. Would take maybe 20 mins tops to put them in. Link to comment
eezstreet Posted February 8, 2014 Share Posted February 8, 2014 Go for it then. I was curious about making some more animations myself at some point for some things (e.g, Stormtroopers in front of the base on Kejim aren't just standing there, etc) as well. Tempust85 likes this Link to comment
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