Langerd Posted January 8, 2014 Posted January 8, 2014 I started this topic because i check this issue very precisely. I DONT KNOW WHY! The multiplayer doesnt like me. I open a single player to check my model. It looks like this:This is single player:http://i845.photobucket.com/albums/ab13/makskosa/shot0005_zps805bb2af.jpghttp://i845.photobucket.com/albums/ab13/makskosa/shot0004_zpsb3883d10.jpghttp://i845.photobucket.com/albums/ab13/makskosa/shot0003_zps6f2111eb.jpgAND THIS IS MULTIPLAYER!!!http://i845.photobucket.com/albums/ab13/makskosa/shot0006_zps1605ca66.jpghttp://i845.photobucket.com/albums/ab13/makskosa/shot0007_zps0031c0da.jpgthe blue one still doesnt work because his scart is dark in the middle... IN SP IT IS TRAPSARENT . BUT THE DEFAULT IS THE BEST OF ALL!http://i845.photobucket.com/albums/ab13/makskosa/shot0008_zps8d7b821c.jpgI have problem with shaders always. This is my curse or something. In singleplayer it works fine. But in multi... bullshitThis rly piss me off ! PLs somebody help me with this before i will eat my computer :<
Xycaleth Posted January 8, 2014 Posted January 8, 2014 It's likely due to the error you see in your console saying "Com_sprintf: overflow of 66 in 64". This can mean one of your surface names, shader names, model names, etc is too long - the limit is 64 characters, but something is 66 characters. I would start with looking in your .skin files first, and check that your surface names and your shader names are all below 64 characters long.
Langerd Posted January 8, 2014 Author Posted January 8, 2014 Maybe i will juest put it here... So the line in the shader is too long?So where is wrong? It is stupid that in the single player it works fine but in the multiplayer ... nope models/players/Stalker_tatooine/cpu{ q3map_nolightmap { map models/players/Stalker_tatooine/cpu blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/cpu_spec blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR detail alphaGen lightingSpecular } { animMap 16 models/players/Stalker_tatooine/cpu1 models/players/Stalker_tatooine/cpu2 models/players/Stalker_tatooine/cpu3 models/players/Stalker_tatooine/cpu4 blendFunc GL_ONE GL_ONE detail }}models/players/Stalker_tatooine/extras{ cull disable { map models/players/Stalker_tatooine/extras rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/extras blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/head{ { map models/players/Stalker_tatooine/head rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/head blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/hips{ cull disable { map models/players/Stalker_tatooine/hips rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/hips blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/torso{ cull disable { map models/players/Stalker_tatooine/torso rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/torso blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/tabs{ cull disable { map models/players/Stalker_tatooine/tabs blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/tabs_spec blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA detail alphaGen lightingSpecular }}models/players/Stalker_tatooine/head_blue{ { map models/players/Stalker_tatooine/head_blue rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/head_blue blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/tabs_blue{ cull disable { map models/players/Stalker_tatooine/tabs_blue blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/tabs_spec blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA detail alphaGen lightingSpecular }}models/players/Stalker_tatooine/head_red{ { map models/players/Stalker_tatooine/head_red rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/head_red blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/tabs_red{ cull disable { map models/players/Stalker_tatooine/tabs_red blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/tabs_spec blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA detail alphaGen lightingSpecular }}models/players/Stalker_tatooine/torso_red{ { map models/players/Stalker_tatooine/torso_red rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/torso_red blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}models/players/Stalker_tatooine/torso_blue{ { map models/players/Stalker_tatooine/torso_blue rgbGen lightingDiffuse } { map models/players/Stalker_tatooine/default_reflect blendFunc GL_ONE GL_ONE rgbGen lightingDiffuse tcGen environment } { map models/players/Stalker_tatooine/torso_blue blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse }}
Xycaleth Posted January 8, 2014 Posted January 8, 2014 Everything looks fine there. Can you show what your .skin files look like?
Langerd Posted January 9, 2014 Author Posted January 9, 2014 (edited) Ok head,models/players/stalker_tatooine/head.tgahead_face,models/players/stalker_tatooine/head.tgahead_mouth,models/players/stalker_tatooine/head.tgatorso_xtras,models/players/stalker_tatooine/torso.tgatorso,models/players/stalker_tatooine/torso.tgatorso_braid,models/players/stalker_tatooine/torso.tgatorso_buckle,models/players/stalker_tatooine/torso.tgatorso_tube,models/players/stalker_tatooine/torso.tgatorso_neck,models/players/stalker_tatooine/torso.tgatorso_cpu,models/players/stalker_tatooine/cpu.tgal_arm,models/players/stalker_tatooine/torso.tgar_arm,models/players/stalker_tatooine/torso.tgar_arm_guards,models/players/stalker_tatooine/extras.tgal_hand,models/players/stalker_tatooine/torso.tgar_hand,models/players/stalker_tatooine/torso.tgahips_pouches,models/players/stalker_tatooine/torso.tgatorso_belt,models/players/stalker_tatooine/hips.tgahips,models/players/stalker_tatooine/hips.tgal_leg,models/players/stalker_tatooine/hips.tgar_leg,models/players/stalker_tatooine/hips.tgahips_armor,models/players/stalker_tatooine/extras.tgal_hand_armor,models/players/stalker_tatooine/extras.tgar_hand_armor,models/players/stalker_tatooine/extras.tgatorso_arm_armor,models/players/stalker_tatooine/extras.tgatorso_armor,models/players/stalker_tatooine/extras.tgatorso_buckles,models/players/stalker_tatooine/extras.tgatorso_shoulder_armor,models/players/stalker_tatooine/extras.tgatorso_verterb,models/players/stalker_tatooine/extras.tgahips_tabs,models/players/stalker_tatooine/tabs.tgar_hand_rbt,models/players/stalker_tatooine/extras.tgar_hand_wire,models/players/stalker_tatooine/extras.tgar_arm_wire,models/players/stalker_tatooine/extras.tgar_arm_rbt,models/players/stalker_tatooine/extras.tgahead_cap_torso_off,models/players/stormtrooper/caps.tgatorso_cap_head_off,models/players/stormtrooper/caps.tgal_hand_cap_l_arm_off,models/players/stormtrooper/caps.tgal_arm_cap_l_hand_off,models/players/stormtrooper/caps.tgal_arm_cap_torso_off,models/players/stormtrooper/caps.tgatorso_cap_l_arm_off,models/players/stormtrooper/caps.tgar_hand_cap_r_arm_off,models/players/stormtrooper/caps.tgar_arm_cap_r_hand_off,models/players/stormtrooper/caps.tgar_arm_cap_torso_off,models/players/stormtrooper/caps.tgatorso_cap_r_arm_off,models/players/stormtrooper/caps.tgatorso_cap_hips_off,models/players/stormtrooper/caps.tgahips_cap_torso_off,models/players/stormtrooper/caps.tgahips_cap_l_leg_off,models/players/stormtrooper/caps.tgahips_cap_r_leg_off,models/players/stormtrooper/caps.tgal_leg_cap_hips_off,models/players/stormtrooper/caps.tgar_leg_cap_hips_off,models/players/stormtrooper/caps.tga BUT like i said! In singleplayer everything works fine! Only multi screw up. And bonus i have a cracked version of the game . When i was making the skin file i just copy a sith stalker skin and change sith_stalker into a stalker_tatooine... I looked at it very closly. Edit:I just downloaded the Lobot model... this new one. Same thing like on the top. The computer thing on his head there is only half on it. Edited January 9, 2014 by Langerd
ensiform Posted January 26, 2014 Posted January 26, 2014 Definitely going to affect SP and MP to some degree, it just might not be manifesting itself as visibly. You should ensure that file paths related to quake filesystem (ie: relative models/..../blah.tga etc) are all going to be <= 63 + a nul terminator byte. The game does sometimes append too so, its hard to say for sure where that print is happening. And even harder without the ability to track the code location.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now