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Small Request


Kitsu-NeshKaa

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Posted

All hello =)  I apologize that I create a separate topic at a forum.  Simply I didn't decide to write anywhere.  Thanks for fine modes.  The set of fixes only pleases.  But I want you to ask, itself, I, unfortunately, in scripts am not strong, but I ask, I beg, on a lap!!!  Repair please all confidential weapon.  At me it turned out to replace the java gun model and its firerate but it would be desirable that the weapon it would be possible to use, lift, (rush) =).  At least that which is located in hands, (not about turrets).  It would open new opportunities for a modding and additional arms.  (I by the way replaced Demp2 with DC-15s) Thank you that listened (read), forgive for my English.  I write by means of the translator.

Thank you!

🐾A fox creating models with its paws.🐾

Posted

I forgot to add. Force mindtrick 4. The jump button quits now the controlled. And how to make a jump then? To pretend them from the first person. To make normal speed of relocation a step. To add iknowkungfu as melee2 or to replace (and let it is selected to the left and to the right) (granboxer will be happy). To make hundred hostile NPC could switch to other purposes even if there is a player.
It will add realism if to make to itself NPC. And just in scripts works = (

🐾A fox creating models with its paws.🐾

Posted

Your translated text is very hard to understand clearly, but for the most part these things are not going to be touched by this project they are out of our scope of what it's goal is for.  Some might even not be possible compatibility wise.

Posted

If the subtitle files don't exist in the russian version, we cannot add sorry.  We won't be making changes to the asset pk3 files.

Posted

eh. such scope opens. I am a pity I don't know programming languages. x) Well it is fine. I ask forgiveness for subject creation. simply I was delighted in. That there was a wish for that really useful to JKA. Continue in the same direction =) Good luck to you, an easy way and yes there will arrive with you force. Always! =\^w^/=

🐾A fox creating models with its paws.🐾

Posted

You don't need to know any kinda programming language to make the translations; if you copy the files from Strings/English (in assets1.pk3) into Strings/Russian (make a new folder and then put this stuff into a PK3) and then translate the stuff, you can simply do "/se_language Russian" (in the console). Be very careful to not use any Unicode characters as these will cause the game to throw an assertion failure.

Posted

We have some versions of the translation.  In total - shit.
At present I work over the modification and a good high-quality translation. (Your surname of Skywalker sounds much more pleasantly than our FULL translation) Nobody can understand why subtitlings (Talks of Stormtoopers, mercenaries, followers of Ragnos) All remaining words work, even it was succeeded to transfer subtitlings from JO.

In settings so: Text:English Voice: English Subtitles: none or cinematics. In modifications I noted the subtitles:ALL setup. How to add it?

🐾A fox creating models with its paws.🐾

Posted

ui/setup.meu g_subtitles 

0- none

1-all voice

2-in cinematics

 

I entered into the console 1.
The name from the menu was gone.
But it is legally impossible to select this option.
Subtiles: ____
Subtitlings began to be displayed at Jaden.
Other NPC still don't have them.

🐾A fox creating models with its paws.🐾

Posted

Requires menu asset fix (not happening by us)

 

Lack of subtitles for things is not going to be fixed by us once again.

 

You should really try to learn some English if you want to communicate better.

Yberion likes this
  • 3 weeks later...
Posted

Heeey! Fox found an error!
I found it in the ingamesetup.menu and setup.menu file!!!

 

            name                voice
            group                options
                  type                ITEM_TYPE_MULTI
            text                @MENUS_SUBTITLES
            cvar                "g_subtitles"
            cvarFloatList        
            {
                @MENUS_NONE        0  
                @MENUS_IN_CINEMATICS    2
//                @MENUS_ALL_VOICEOVERS    1

 

 

delete // - What to be happy

 

 

and shadows

 

 

            name                shadows
            group                video2
                  type                ITEM_TYPE_MULTI
            text                @MENUS_SHADOWS
            descText            @MENUS_SHADOWS_DESC
            cvar                "cg_shadows"
            cvarFloatList        
            {  
                @MENUS_NONE                0
                @MENUS_SHADOWS_SIMPLE        1
                @MENUS_SHADOWS_VOLUMETRIC    2
//                "Projected"        3

 

 

replace on

                @MENUS_SHADOWS_VOLUMETRIC    2
                @MENUS_SHADOWS_PROJECTED    3

🐾A fox creating models with its paws.🐾

Posted

I don't ask to change *.menu. Simply I understood. =) what you will tell of break of a staff? It is possible in more detail? It is a command?

🐾A fox creating models with its paws.🐾

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