Kitsu-NeshKaa Posted December 23, 2013 Posted December 23, 2013 All hello =) I apologize that I create a separate topic at a forum. Simply I didn't decide to write anywhere. Thanks for fine modes. The set of fixes only pleases. But I want you to ask, itself, I, unfortunately, in scripts am not strong, but I ask, I beg, on a lap!!! Repair please all confidential weapon. At me it turned out to replace the java gun model and its firerate but it would be desirable that the weapon it would be possible to use, lift, (rush) =). At least that which is located in hands, (not about turrets). It would open new opportunities for a modding and additional arms. (I by the way replaced Demp2 with DC-15s) Thank you that listened (read), forgive for my English. I write by means of the translator.Thank you! A fox creating models with its paws.
Kitsu-NeshKaa Posted December 23, 2013 Author Posted December 23, 2013 I forgot to add. Force mindtrick 4. The jump button quits now the controlled. And how to make a jump then? To pretend them from the first person. To make normal speed of relocation a step. To add iknowkungfu as melee2 or to replace (and let it is selected to the left and to the right) (granboxer will be happy). To make hundred hostile NPC could switch to other purposes even if there is a player.It will add realism if to make to itself NPC. And just in scripts works = ( A fox creating models with its paws.
Kitsu-NeshKaa Posted December 23, 2013 Author Posted December 23, 2013 To correct swoop in multiplayer.To correct NPC on Swoop (and in a multiplayer) A fox creating models with its paws.
ensiform Posted December 23, 2013 Posted December 23, 2013 Your translated text is very hard to understand clearly, but for the most part these things are not going to be touched by this project they are out of our scope of what it's goal is for. Some might even not be possible compatibility wise.
Kitsu-NeshKaa Posted December 23, 2013 Author Posted December 23, 2013 At least weapon:3Excuse me for English = ( A fox creating models with its paws.
Kitsu-NeshKaa Posted December 23, 2013 Author Posted December 23, 2013 Russia A fox creating models with its paws.
Kitsu-NeshKaa Posted December 23, 2013 Author Posted December 23, 2013 And it is possible to make subtitlings during game?They are recovered only by modifications. A fox creating models with its paws.
ensiform Posted December 24, 2013 Posted December 24, 2013 Subtitles work in English mate. We won't be adding any additional content, including language strings.
Kitsu-NeshKaa Posted December 24, 2013 Author Posted December 24, 2013 I also don't speak to add. Subtitlings in a cinemateque work. And subtitlings in the game aren't present = ( A fox creating models with its paws.
ensiform Posted December 24, 2013 Posted December 24, 2013 If the subtitle files don't exist in the russian version, we cannot add sorry. We won't be making changes to the asset pk3 files.
Kitsu-NeshKaa Posted December 24, 2013 Author Posted December 24, 2013 Well well. And what YOU still plan to add? A fox creating models with its paws.
eezstreet Posted December 25, 2013 Posted December 25, 2013 Nothing that adds to the asset PK3 files. Or in other words, only code changes.
Kitsu-NeshKaa Posted December 25, 2013 Author Posted December 25, 2013 eh. such scope opens. I am a pity I don't know programming languages. x) Well it is fine. I ask forgiveness for subject creation. simply I was delighted in. That there was a wish for that really useful to JKA. Continue in the same direction =) Good luck to you, an easy way and yes there will arrive with you force. Always! =\^w^/= A fox creating models with its paws.
eezstreet Posted December 25, 2013 Posted December 25, 2013 You don't need to know any kinda programming language to make the translations; if you copy the files from Strings/English (in assets1.pk3) into Strings/Russian (make a new folder and then put this stuff into a PK3) and then translate the stuff, you can simply do "/se_language Russian" (in the console). Be very careful to not use any Unicode characters as these will cause the game to throw an assertion failure.
Kitsu-NeshKaa Posted December 25, 2013 Author Posted December 25, 2013 We have some versions of the translation. In total - shit.At present I work over the modification and a good high-quality translation. (Your surname of Skywalker sounds much more pleasantly than our FULL translation) Nobody can understand why subtitlings (Talks of Stormtoopers, mercenaries, followers of Ragnos) All remaining words work, even it was succeeded to transfer subtitlings from JO.In settings so: Text:English Voice: English Subtitles: none or cinematics. In modifications I noted the subtitles:ALL setup. How to add it? A fox creating models with its paws.
Kitsu-NeshKaa Posted December 25, 2013 Author Posted December 25, 2013 ui/setup.meu g_subtitles 0- none1-all voice2-in cinematics I entered into the console 1.The name from the menu was gone.But it is legally impossible to select this option.Subtiles: ____Subtitlings began to be displayed at Jaden.Other NPC still don't have them. A fox creating models with its paws.
ensiform Posted December 26, 2013 Posted December 26, 2013 Requires menu asset fix (not happening by us) Lack of subtitles for things is not going to be fixed by us once again. You should really try to learn some English if you want to communicate better. Yberion likes this
Kitsu-NeshKaa Posted January 12, 2014 Author Posted January 12, 2014 Heeey! Fox found an error!I found it in the ingamesetup.menu and setup.menu file!!! name voice group options type ITEM_TYPE_MULTI text @MENUS_SUBTITLES cvar "g_subtitles" cvarFloatList { @MENUS_NONE 0 @MENUS_IN_CINEMATICS 2// @MENUS_ALL_VOICEOVERS 1 delete // - What to be happy and shadows name shadows group video2 type ITEM_TYPE_MULTI text @MENUS_SHADOWS descText @MENUS_SHADOWS_DESC cvar "cg_shadows" cvarFloatList { @MENUS_NONE 0 @MENUS_SHADOWS_SIMPLE 1 @MENUS_SHADOWS_VOLUMETRIC 2// "Projected" 3 replace on @MENUS_SHADOWS_VOLUMETRIC 2 @MENUS_SHADOWS_PROJECTED 3 A fox creating models with its paws.
Kitsu-NeshKaa Posted January 12, 2014 Author Posted January 12, 2014 I don't ask to change *.menu. Simply I understood. =) what you will tell of break of a staff? It is possible in more detail? It is a command? A fox creating models with its paws.
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