Asgarath83 Posted December 7, 2013 Share Posted December 7, 2013 Hello. I am doing for my mod a laaarge amount of MD3 object using blender 264 and the plug in writed by @@mrwonko . his tutorial and method work pretty well, i am very glad to see my md3 textured and skinned and i am very grateful to him for that.I have a little problem, but is not a tecnical problem of the plug in.It's only a blender issue.Well, the problem is simple: i need to make more of an hundred of MD3 models for my projects, i create all blenders files,. every file for a model. i import the model by max on blender with 3ds format, i select object, i go to custom properties and i set "mdshader" and for value, the relative path , like on mister wonko tutorial about building a saber and export on MD3.the trouble is... the work is very long and tiring, i need to make like a robot, because i need to specify every time the relative path manually. i need every time, for every object that make the MD3, the relative path of its texture."models/map_objects/oracle/beamb""models/map_objects/oracle/beac"etc etc, every time i need to digit manually.is very frustrating, are 5 days that i am doing this job like a robot.but i have all my old SKIN files with the parameter of relative path. So i ask: on blender 2.64 there is ANY way, to paste a text on the custom parameters key \ value bars?If i paste the relative path by my skin files i can boost the speed of the work.Also, because i need to make some big gothic building on md3: a cathedral and a big rock skull castle called "Nupraptor Retreat".they need a large amount of specificatioin for materials path.So, if there is a way for copy a text on the custom parameters keyt \ value bars i can be very thankful, if someone tell me how can i make, if is it possible. :\thanks to every one answer me. https://www.dropbox.com/s/bxbkhrpgbyj9jdh/Screenshot%202013-12-07%2012.53.59.png Link to comment
mrwonko Posted December 7, 2013 Share Posted December 7, 2013 Blender is capable of batch processing. Some adjustments to the plugin may be required, I don't know, I've never looked into that kind of stuff, I just know it's possible. Link to comment
Asgarath83 Posted December 9, 2013 Author Share Posted December 9, 2013 Blender is capable of batch processing. Some adjustments to the plugin may be required, I don't know, I've never looked into that kind of stuff, I just know it's possible.Thanks for information! A batch function for entering that's key value of relative path on objects custom properteis should be useful but i am worry that anyone has never make something like that. well in every case, i remake 1\4 of my models all textured. thanks again for help, @@mrwonko. Link to comment
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