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Posted

How many misc_model_static can a level have?

Why misc_model_static? Go for misc_model, I'm not aware of any big limitations regarding them (unlike misc_model_static, which should for one count towards the entity limit of 1024) though I never stress tested them.

 

And yes, I too think that you should just use brushes for visibility and physics and go for models otherwise. I'd have to do some research on lightmapped models, but I don't think they're particularly problematic.

Posted

They don't count towards the server side entity limit, cgame only.  But they have a cap.  And count as refent's so that can hit the 2048 limit and they don't really have lod or anything like that.  So PVS differences and different FOV can cause them to disappear (_static).

Posted

I've noticed lighting issues when turning some models that use specular into brushes at compile time, ships in particular from base JKA.

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