Szico VII Posted November 4, 2013 Posted November 4, 2013 Well, I meant that I would need to tie the entity to only 1 brush of the elevator and not all of them. No it doesn't - the connector line will go to a specific brush but you'll notice that actually its targeting the entity, not the actual brush. (the "targetname") of the entity is targeted by the "target" of the trigger_multiple. As for realistic elevators with opening doors, can be done with scripting - examples below: http://jkhub.org/files/file/210-the-matrix-unleashed-submetro/http://jkhub.org/files/file/1337-the-matrix-unleashed-lobby/
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