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JK2 Chaos Force Mod


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Posted

                            JK2 Chaos Force Mod

 

                                                                                                            Updated

 

 

 

 

FIrst things first thanks to help I got on these fourms!

 

That being said here are 2 previews.

The first is newer.

 

http://youtu.be/qjWN6oCj960

 

 

 

http://www.youtube.com/watch?v=-a1lII0UWcc

 

 

 

 

This mod changes the saber system with new and edited moves and other features in JK2

In it's final release it will have several challenge levels as well.

 

Many of the maps are done or being worked on.

These are done in a Survival Mod style with 1 or 2 levels being good old fashioned explore and win style levels.

There will be more previews coming soon!

 

 

----------------------------------

New levels

------------------------------

 

 

The maps work in a sort of Arkham Asylum like style where areas are connected and can be revisited

Mainly for items and powers you may want to collect. These levels are NOT easy!

Sense at this point most people playing JK2 are fairly decent at the game there is no point

in making things too easy.

 

 

 

NEW SABER SYSTEM

 

 

FAST

 

 

Small tweaks that allow for more dynamic saber battles while using this style

The least edited of the new styles.

 

 

 

MEDIUM

Quicker and now allows for quick back and forth exchanges instead of slow hit and retreat battles.


Strong

A defensive style that if mastered can put up such a blinding wheel of defense that
it becomes almost untouchable. Even still it is not without offensive power!
If used right you can also chain together a near limitless amount of attacks!


Strong 2

 

The power house of the new saber system so far!

Lots of flashy but VERY effective moves!

Instant attacks that allow for quick in and out saber attacks.
It is good against any style and is a good choice for enemies that use the strong style number 1
due to its instant penetrating nature.

Fast 2

-----------------

UPDATED

-----------------

 

A very unique style that functions in a very staff like style.

Slightly defensive but mainly focusing on quick in and out strikes with a long reach and

properly timed acrobatics.

 

 

Update

 

New level pics added

 

DroidTreatment1_zps9f77e56a.jpg

                                                                  Control Lobby

 

 

Warehouse4_zpse4adf368.jpg

                                                 Storage Area

 

Freighter_zps26da8645.jpg

                     SOTE Freighter (Bonus level)

 

 

 

DroidTreatment2_zps7443b87e.jpg

                                                           Heavy Containment

 

Those of you who are fellow Starwars gameing vets will recognize one of those pics ;)

 

 

-----------------------------------------------------

 

 

 

PROGRESS THUS FAR

 

Progress of saber systrem-------85%

Progress of New General Moves-------75%

Progress of New Levels-------73%

 

-----------------------------

 

V1

MAP LIST

-----------------

Revised

-----------------

 

Control lobby

Heavy Containment

Office Area

Storage

Observation Battle---------(Dooku anyone!)

Posted

Yes this is my mod not counting an awsome efx mod i have in my base folder.

Rc effects.

 

And yes the maps are Sp.

I would have used Mp but npcs dont load in Jk2 Mp

and there are lots of badys in this mod so....

 

A lot of the early maps were influenced by arkham asylum

but i kept having issues whenever i would load the maps

in game. SV Brush something or another error.

But anyway you'll love the levels.

Posted

Here is another video with more to show a lot more!

Watch it all the way through and I think you may just be impressed!

 

 

There are a few tweaks left to make but things are coming along nicely!

Leave any thoughts, suggestions etc.

 

(Watch for 0:42) among other spots.

 

http://youtu.be/qjWN6oCj960

Posted

Fantastic work! That's some really great progress!

 

BTW: did you need me to look into getting Dragon to work with JO still? I didn't get to it yet because of car problems and such, but you have new animations in JO now.

Posted

i have figured most of it out i guess. Its just a lot harder than with Jk3 models and some blending issues persist. but hay

so i guess not.

 

But thanks for the help though really apreciate it.

I tell you what still vexes me is trying to get model specific animations.

 

Ive followed the tutorial but get a bogus message and a stormtrooper everytime. > :(

 

That would take this mod to another level.

I was going to have a Trandoshan merc portion but i cant have everyone crawling around like lizards!

Posted

I have no idea if JO can do specific animations for characters. Though I would suspect so. I'll see if I can work on this and see what it takes. It may be awhile since I have some other things to work on as well.

Posted

Ok little update.

The 3 maps for the release are nearly done.

 

The second level is completely!

I just have to work out a bug on the first level, trying to get a level change trigger to activate in an area

after you destroy something.

 

And I'm just finishing things up on the third level.

 

By the way as I get ready for part 2 of the mod which I'm already working on......(I love modding)

I'm trying to create a really fun and somewhat experience for players.

With lots of side things to check out if you choose to that will effect things as you play through.

 

 

The idea right now is to release the first part which like I said is sort of a expansive survival mod.

 

Then the second which is a more involved ooohhhh look at this and at that as you run around type

of feel to it as you go to different areas.

 

And the third to actually focus on Star wars themed levels.

The good thing about that is some of those levels have actually been started on a ways back but 

never finished so its not a cold start on those maps. Although that's not always a bad thing.

 

But one thing at a time!

Just keeping you posted.

 

There is soooo much knowledge clustered in these forums so if anybody has advice pointers or even correction on different things

please let me know!

 

I know all of this sounds very ambitious and with endless modders starting big projects that never get finished

there may be an understandable...."Ohhh here we go again" type of mindset but I tell you this will get done!

That's why I waited until most of this was done in order put it out there.

katanamaru and RAILBACK like this
  • 1 month later...
Posted

Great work so far. I believe you will finish it. If you have a TON of spare time, it shouldn't be a problem. I tend to favour S/P maps. When I play M/P I usually play them on my own or with my kids.

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