Lamented Posted October 10, 2013 Posted October 10, 2013 Hey everyone, my second skin so far has been released. Hope you like. My thanks to DT85 and Circa! FYI pay attention to Circa's Sound Effects thread please, I think it's important. http://jkhub.org/files/file/1718-imperial-captain-rex/
Barricade24 Posted October 10, 2013 Posted October 10, 2013 You have an interesting start here. I have a few suggestions at this moment:1) Change the color to a darker blue-purple color, the bright blue really doesn't fit with Rex.2) Adding the "eye" marks on his helmet would also be a nice touch.3) You could also make the area around the lenses that blue-purple color.4) Adjust the color of the pauldron a bit. This color code should give you Rex's color. Plug this into whatever image editor your using, and it should hopefully work. Hue: 234Saturation: 32Lightness: -53 I really like the idea you have in mind but adding some more details would really help with this guy. Lamented likes this
Lamented Posted October 10, 2013 Author Posted October 10, 2013 Right. Remember that this is a 1.0 But thank you for the feedback, my friend. Barricade24 likes this
Futuza Posted October 10, 2013 Posted October 10, 2013 Good work for your 1st 2nd skin, sir. Lamented likes this
Lamented Posted October 10, 2013 Author Posted October 10, 2013 Good work for your 1st 2nd skin, sir. Was WAY better than my crummy Darth Sidious. I was hoping that this no-longer Secret Project would get good feedback and surprise people.
Lamented Posted October 10, 2013 Author Posted October 10, 2013 You have an interesting start here. I have a few suggestions at this moment:1) Change the color to a darker blue-purple color, the bright blue really doesn't fit with Rex.2) Adding the "eye" marks on his helmet would also be a nice touch.3) You could also make the area around the lenses that blue-purple color.4) Adjust the color of the pauldron a bit. This color code should give you Rex's color. Plug this into whatever image editor your using, and it should hopefully work. Hue: 234Saturation: 32Lightness: -53 I really like the idea you have in mind but adding some more details would really help with this guy. Define "eye" marks?
Lamented Posted October 10, 2013 Author Posted October 10, 2013 Also, I'm not sure how well I'd do trying to get that symbol on the top of his helmet if that's the "eye" mark you refer to. The texture allows for too little space to put something of the sort on there. As for the color around the visor, should be do-able.
Barricade24 Posted October 10, 2013 Posted October 10, 2013 Also, I'm not sure how well I'd do trying to get that symbol on the top of his helmet if that's the "eye" mark you refer to. The texture allows for too little space to put something of the sort on there. As for the color around the visor, should be do-able.Yes, those are the ones I am referring to. I have yet to really work on any particular object in that area of the helmet yet, but I would think it could be possible. You can experiment around with it and see what you can get. Here is a reference shot of the head/eye things from the Phase II armor: They can be a bit smaller since the Stormtrooper helmet is a different shape than the Phase I and II helmets.
Lamented Posted October 10, 2013 Author Posted October 10, 2013 I'll see what I can do. Made success on the blue surrounding the visor
Lamented Posted October 11, 2013 Author Posted October 11, 2013 Oh man >_> Yeah Barricade, idk. It's extremely difficult to get that big symbol in that crammed space. Maybe in v3, I'll somehow manage to do it.
Circa Posted October 11, 2013 Posted October 11, 2013 Piece of advice. Post your work on here before releasing it. We can give you our opinions and advice and help you get it the best it can be, then you can release it. Releasing one version, then changing tiny things with each version number can be a bit mundane and counter-productive. Just trying to help. Looks pretty good so far. Lamented likes this
Lamented Posted October 11, 2013 Author Posted October 11, 2013 Piece of advice. Post your work on here before releasing it. We can give you our opinions and advice and help you get it the best it can be, then you can release it. Releasing one version, then changing tiny things with each version number can be a bit mundane and counter-productive. Just trying to help. Looks pretty good so far. CIRCA, I'VE HAD IT. I AM NOT TO BE TRIFLED WITH!!!! Lol, just kidding. I shall keep that in mind. Thank you for your advice.
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