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T3_hevil physics clip removal


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Posted

Greetings JKHub community,

 

I was wondering if anyone knew how to remove the physics clip brushes that make up the z95 fighter at the spawn on t3_hevil. I have tried decompiling the map to a .map as to remove the brushes. However, I have obtained leaks and missing textures (which is what I expected when decompiling). I know this is possible as I have seen it done on some servers in the past and I hope to use it as a prefab for a Lugormod server.

 

Any and all assistance is appreciated!

 

Edit:

 

Here is the batch file I used to decompile, if it is of any help:

"J:/gtkradiant/q3map2.exe" -convert -format map -v -fs_basepath "J:/Jedi Academy/Gamedata" -game ja "J:/gtkradiant/t3_hevil.bsp"

I have also tried different versions of Radiant but still no luck.

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