Shadzy Posted June 29, 2013 Posted June 29, 2013 What is the best way to implement a map cycle without affecting peoples ping and comm to the server?? My scenario is this: Server contains default maps and Sithcouncilv2, Jedicoucnilgcx. I want map cycle of ONLY Jedicouncilgcx, ffa2, ffa3, ffa5, SithCOuncilv2, For a personally owned server!!! Goal is: To load only set specific maps even though there are others in that directory!
Link Posted June 29, 2013 Posted June 29, 2013 Here is what JAWA uses seta g_autoMapCycle 0 seta m1 "set g_gametype 0; map mp/ffa3 ; set nextmap vstr m2" seta m2 "set g_gametype 0; map mp/ffa4 ; set nextmap vstr m3" seta m3 "set g_gametype 0; map mp/ffa5 ; set nextmap vstr m4" seta m4 "set g_gametype 0; map mp/ffa1 ; set nextmap vstr m5" seta m5 "set g_gametype 0; map mp/ffa2 ; set nextmap vstr m1" vstr m1 As you can see, our cycle begins on ffa3. The "vstr m1" begins this cycle and at the end of m5, it sends it back to m1 thus making a loop.
Shadzy Posted June 29, 2013 Author Posted June 29, 2013 and would this affect anything if you had to customary change the map to anything?
Link Posted June 29, 2013 Posted June 29, 2013 Well, it'd just resume the cycle no matter what map you manually changed to. For example if you were on FFA3 (In the cycle I posted) and changed to Jedi's Home, after the timelimit passes, it'll go to FFA4.
Shadzy Posted June 29, 2013 Author Posted June 29, 2013 What if it enters a tffa mode and limit is reached, would it carry on then too?
Link Posted June 29, 2013 Posted June 29, 2013 I suggest a different config file for different gametypes, one that doesn't have a timelimit and cycles through your choice of maps, or none at all.
Raz0r Posted June 29, 2013 Posted June 29, 2013 The cycle works regardless of the method the intermission is reached.
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