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Multiple Alpha Channels


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For my bounty hunter scanner HUD mod I'm trying different transparencies etc. to get the desired results, but I was wondering if you c an stack Alpha Channels?

Basically, I have lots of lines and then the rest of the open area of my graphic has green tinted scan lines all over it. Every time I want to try a new transparency for the scan line areas it means I have to undo all the previous paint bucketing for those areas in order to not continuously erode away those lines making them thinner each time. I suppose I could save one prior to coloring those areas and try again but it's a massive pain. I tried having the Alpha Channel of the lines on one layer, then a second one under it with the desired transparency of the scan line areas but it just came up solid in-game.

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You could try using a PNG with layers then you dont need an alpha channel separately. Anything shown as transparent in photoshop will be transparent ingame.

 

I saved it as a .png and everything just showed up solid in-game.

 

EDIT: Fixed it, you are a god among men. Thank you!

Szico VII likes this
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