Vegeta Posted May 22, 2013 Posted May 22, 2013 I can't get a certain very realistic water shader to work in my Kashyyyk map. I was borrowing some textures and shaders from Sith-J-Cull's Kashyyyk map, but I am still unable to get the realistic water shader to work. In his map, the water is very realistic, yet when I use the same exact shader in my map, it appears way too reflective and stretched out, like stretched or smeared glass. I'm not talking about the waves that come up onto the shore, (I already figured out how to do that using patches) I am talking about the main water.Here's a link to a demonstration video of Sith-J-Cull's Kashyyyk map ->
Futuza Posted May 22, 2013 Posted May 22, 2013 Do you have anything for us to look at for YOUR map? eg: Shader files, screenshots, something? Hard to kind of just guess what you did wrong.
Vegeta Posted May 22, 2013 Author Posted May 22, 2013 Lol, yeah sure, here is what the .shader file looks liketextures/Asjc_kashyyyk/water_surface1{qer_editorimage textures/Asjc_kashyyyk/water1qer_trans 0.75sort bannersurfaceparm watersurfaceparm nonsolidsurfaceparm nomarkssurfaceparm transq3map_material waterq3map_tessSize 512deformvertexes normal 0.1 0.1deformvertexes wave 100 sin 1 2 2 0.6{map textures/Asjc_kashyyyk/waterenvmap1tcGen environmentblendFunc GL_ONE GL_ONE}{map textures/Asjc_kashyyyk/skyenvmap1tcGen environmentblendFunc GL_DST_COLOR GL_ZERO}{map $lightmapblendFunc GL_DST_COLOR GL_ZERO}{map textures/Asjc_kashyyyk/skyenvmap1_suntcGen environmentrgbGen const ( 1.00 0.95 0.79 )blendFunc GL_ONE GL_ONEglow}} Unfortunately, I do not have a screenshot to show you. This is only because I already used an alternate water texture on the map, and the compilation process takes hours
Lucidia Posted May 23, 2013 Posted May 23, 2013 I can never seem to get shaders to work in my maps, I always just use the base textures, but this gets annoying sometimes...
Szico VII Posted May 23, 2013 Posted May 23, 2013 2 things spring to mind 1) That water is lughtmapped so try lighting it better or writeva shader with no lightmap. 2) Try a tessSize of 128 or 64. Both require recompile unfortunately...
Vegeta Posted May 23, 2013 Author Posted May 23, 2013 How do I change the tessSize to either 128 or 64? Is it in the .shader file or is it in GTKradiant?
Vegeta Posted May 24, 2013 Author Posted May 24, 2013 Alright, I changed the tessSize to 128 and recompiled the map using the shader, but I got the same weird error... Below are some screenshots of what the problem is
Vegeta Posted May 26, 2013 Author Posted May 26, 2013 No, ( I checked to make sure ) it is definitely a structural brush. Is it supposed to be detail?
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